My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Balloon
Giant Snowball
Bats Archers Cannon Hog Rider Balloon
Zap
Bats Archers Cannon Balloon
Barbarian Barrel
Archers Knight Cannon Magic Archer
The Log
Archers Cannon Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Hog Rider Balloon Magic Archer
Fireball
Archers Cannon Hog Rider Balloon Magic Archer
Poison
Bats Archers Cannon Balloon Magic Archer
Lightning
Knight Cannon Balloon Magic Archer
Rocket
Hog Rider Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Cannon Hog Rider Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Balloon
Archers
Knight Arrows Hog Rider Balloon
Arrows
Hog Rider Balloon Archers Knight
Knight
Bats Archers Hog Rider Balloon Arrows Magic Archer
Cannon
Hog Rider
Bats Arrows Knight Archers Balloon Magic Archer
Balloon
Bats Arrows Knight Archers Hog Rider Magic Archer
Magic Archer
Knight Hog Rider Balloon

Defense Synergies 4 5

Bats
Knight Cannon
Archers
Knight Cannon
Arrows
Knight Cannon
Knight
Bats Archers Cannon Magic Archer Arrows
Cannon
Knight Bats Archers Arrows Magic Archer
Hog Rider
Balloon
Magic Archer
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Magic Archer
Bats Knight Cannon
Cannon Bats Archers Knight
Cannon Bats Knight
Arrows
Arrows Bats Archers Cannon Magic Archer
Bats Archers Arrows Cannon Magic Archer
Arrows Cannon Magic Archer
Cannon
Knight Archers Cannon
Bats Archers Arrows Knight Cannon Magic Archer
Arrows Bats Archers Magic Archer
Cannon Bats Knight
Bats Arrows Cannon Magic Archer
Knight Cannon
Cannon
Bats Arrows Knight Cannon
Arrows Cannon Bats Archers Knight Magic Archer
Arrows Bats Archers Knight Cannon Magic Archer
Cannon
Bats Archers Arrows Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Magic Archer
Bats Knight
Bats Knight
Knight Cannon
Arrows Bats Archers Magic Archer
Bats Archers Knight
Knight
Bats Knight Magic Archer
Cannon
Bats Knight
Arrows
Knight Cannon
Archers Cannon Magic Archer
Bats Archers Knight Magic Archer
Bats Arrows Archers Cannon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Bats Magic Archer
Archers Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats
Arrows Knight Magic Archer
Archers Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Bats
Archers Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Archers Arrows Magic Archer
Bats
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Archers Magic Archer
Archers Arrows Magic Archer
Arrows
Knight Magic Archer
Arrows Magic Archer
Arrows
Bats Magic Archer
Bats Magic Archer
Magic Archer

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