My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Hog Rider Wizard Bowler
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Bowler
Poison
Bats Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Bowler
Rocket
Elite Barbarians Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Hog Rider Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Bowler
Zap
Elite Barbarians Fireball Hog Rider Bats Bowler
Goblin Gang
Hog Rider Bowler
Elite Barbarians
Zap Bats Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Bats Zap Goblin Gang Fireball Elite Barbarians Wizard Bowler
Wizard
Elite Barbarians Hog Rider
Bowler
Bats Zap Goblin Gang Hog Rider

Defense Synergies 1 6

Bats
Zap Bowler
Zap
Fireball Bats Goblin Gang Elite Barbarians Bowler
Goblin Gang
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap
Hog Rider
Wizard
Elite Barbarians
Bowler
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Wizard
Elite Barbarians Bats Zap Goblin Gang
Goblin Gang Bowler Bats Elite Barbarians
Elite Barbarians Bats Goblin Gang Bowler
Elite Barbarians Fireball Bowler
Goblin Gang Fireball Bowler Bats Zap
Bats Zap Goblin Gang Fireball Wizard
Bowler Zap Fireball
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bowler
Bats Goblin Gang Zap Fireball Wizard Bowler
Bats Zap Goblin Gang Fireball Wizard
Bowler Bats Zap Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Bowler Bats Zap Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball Bowler
Wizard Bats Goblin Gang Elite Barbarians Fireball Bowler
Fireball Bats Zap Goblin Gang Elite Barbarians Wizard Bowler
Zap Wizard Bats Fireball Bowler
Elite Barbarians
Goblin Gang Wizard Bowler Bats Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Bowler
Fireball Zap Goblin Gang Elite Barbarians Wizard Bowler
Goblin Gang Bats Zap Elite Barbarians Bowler
Goblin Gang Bowler Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Bowler
Fireball Wizard Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball Bowler
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Goblin Gang
Bats Elite Barbarians Bowler
Zap Elite Barbarians Fireball Bowler
Elite Barbarians Bowler Goblin Gang Fireball Wizard
Wizard Fireball Bowler
Goblin Gang Elite Barbarians Bats Zap Fireball Bowler
Bats Bowler Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler
Fireball
Fireball
Fireball Wizard Zap Bowler
Fireball Wizard Bats Zap
Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap Wizard
Bats Goblin Gang Elite Barbarians Fireball Bowler
Zap Fireball Wizard Bowler
Fireball Zap Wizard
Elite Barbarians Fireball Bowler
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball
Bats
Zap Fireball Wizard Bowler
Zap Fireball Wizard Bowler
Fireball Bowler
Fireball Wizard
Bowler
Zap Fireball
Zap Fireball Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap
Elite Barbarians Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Elite Barbarians Fireball Bowler
Zap Fireball Wizard
Zap Fireball
Fireball Wizard Bowler
Zap Bats Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Bowler
Zap Fireball Wizard Bowler
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball Bowler
Bats Zap Fireball
Zap Fireball Bowler

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