My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Skeleton Army
Giant Snowball
Minion Horde Battle Ram Skeleton Army Lumberjack
Zap
Minion Horde Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Battle Ram Inferno Tower Wizard Skeleton Army Lumberjack
The Log
Battle Ram Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Battle Ram Wizard Skeleton Army Bowler Lumberjack
Fireball
Minion Horde Battle Ram Inferno Tower Wizard Skeleton Army Bowler Lumberjack
Poison
Minion Horde Inferno Tower Wizard Skeleton Army
Lightning
Battle Ram Inferno Tower Wizard Bowler Lumberjack
Rocket
Minion Horde Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Battle Ram Lumberjack Minion Horde Inferno Tower Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Battle Ram Lumberjack

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Minion Horde Bowler Lumberjack
Minion Horde
Zap Battle Ram Lumberjack
Battle Ram
Zap Minion Horde Lumberjack
Inferno Tower
Wizard
Lumberjack
Skeleton Army
Bowler
Zap Lumberjack
Lumberjack
Zap Minion Horde Battle Ram Wizard Bowler

Defense Synergies 1 11

Zap
Minion Horde Inferno Tower Skeleton Army Bowler Lumberjack
Minion Horde
Zap Inferno Tower
Battle Ram
Inferno Tower
Skeleton Army Zap Minion Horde Lumberjack
Wizard
Skeleton Army Lumberjack
Skeleton Army
Inferno Tower Zap Wizard Lumberjack
Bowler
Zap Lumberjack
Lumberjack
Zap Inferno Tower Wizard Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Lumberjack Zap
Minion Horde Inferno Tower Skeleton Army Bowler Lumberjack
Minion Horde Inferno Tower Skeleton Army Lumberjack Bowler
Skeleton Army Bowler Lumberjack
Skeleton Army Bowler Zap Lumberjack
Minion Horde Inferno Tower Zap Wizard
Bowler Zap Inferno Tower
Minion Horde Inferno Tower Skeleton Army Lumberjack
Skeleton Army Minion Horde Inferno Tower Bowler Lumberjack
Minion Horde Skeleton Army Zap Wizard Bowler Lumberjack
Minion Horde Inferno Tower Zap Wizard
Minion Horde Inferno Tower Skeleton Army Bowler Lumberjack Zap Wizard
Wizard Skeleton Army Bowler Zap Minion Horde Lumberjack
Inferno Tower Skeleton Army Minion Horde Lumberjack
Minion Horde Inferno Tower Skeleton Army Zap Bowler Lumberjack
Minion Horde Wizard Inferno Tower Skeleton Army Bowler Lumberjack
Zap Minion Horde Wizard Skeleton Army Bowler Lumberjack
Zap Wizard Bowler Lumberjack
Inferno Tower Lumberjack
Wizard Skeleton Army Bowler Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Inferno Tower Bowler
Zap Wizard Bowler Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Inferno Tower Bowler
Skeleton Army Bowler Lumberjack Zap Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army Bowler Lumberjack
Wizard Zap Minion Horde
Skeleton Army Minion Horde Inferno Tower Bowler Lumberjack
Inferno Tower Minion Horde Skeleton Army Lumberjack
Zap Minion Horde Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Bowler Lumberjack
Skeleton Army Zap Bowler
Skeleton Army Bowler Minion Horde Inferno Tower Wizard Lumberjack
Wizard Minion Horde Skeleton Army Bowler
Inferno Tower Skeleton Army Zap Minion Horde Bowler Lumberjack
Bowler Zap Minion Horde Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Bowler
Minion Horde
Wizard Zap Minion Horde Bowler
Wizard Zap Minion Horde
Minion Horde Wizard Bowler
Zap Wizard Bowler
Zap Wizard
Minion Horde Bowler Lumberjack
Zap Minion Horde Wizard Bowler
Zap Wizard
Bowler
Minion Horde
Zap
Zap Minion Horde Wizard Bowler
Minion Horde Wizard Bowler
Minion Horde
Zap Wizard Bowler
Zap Wizard Bowler
Minion Horde Bowler
Wizard
Bowler
Zap Minion Horde
Zap Wizard Bowler
Minion Horde
Zap Wizard Bowler
Zap Wizard Bowler
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Bowler
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard Bowler
Zap Minion Horde Skeleton Army
Zap Wizard
Minion Horde Wizard Bowler Lumberjack
Zap Wizard Bowler
Zap
Minion Horde
Zap Minion Horde Bowler
Zap
Zap Bowler

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