My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard Witch Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Barbarians Goblin Hut Witch
Zap
Goblin Hut Witch Prince
Barbarian Barrel
Barbarians Goblin Hut Wizard Witch
The Log
Barbarians Goblin Hut Witch Prince
Earthquake
Barbarians Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Goblin Hut Wizard Witch Prince Bowler
Fireball
Barbarians Goblin Hut Wizard Witch Bowler
Poison
Barbarians Goblin Hut Wizard Witch
Lightning
Goblin Hut Wizard Witch Prince Bowler
Rocket
Barbarians Goblin Hut Wizard Witch Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarians Giant Goblin Hut Wizard Witch Prince Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Barbarians Giant Goblin Hut Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Giant
Prince Goblin Hut Wizard Rocket Witch Bowler
Goblin Hut
Giant Prince Bowler
Wizard
Giant Prince
Rocket
Giant
Witch
Giant Prince Bowler
Prince
Giant Goblin Hut Wizard Witch Bowler
Bowler
Giant Goblin Hut Witch Prince

Defense Synergies 0 6

Barbarians
Giant
Goblin Hut
Wizard Bowler
Wizard
Goblin Hut Prince
Rocket
Witch
Prince Bowler
Prince
Wizard Witch Bowler
Bowler
Goblin Hut Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Goblin Hut Wizard
Barbarians Goblin Hut Witch Prince
Barbarians Goblin Hut Rocket Witch Prince Bowler
Barbarians Goblin Hut Witch Prince Bowler
Barbarians Rocket Prince Bowler
Bowler
Rocket Goblin Hut Wizard Witch
Rocket Bowler Barbarians
Barbarians Witch Goblin Hut Prince
Barbarians Prince Bowler
Barbarians Witch Goblin Hut Wizard Bowler
Goblin Hut Wizard Witch
Barbarians Goblin Hut Prince Bowler Wizard Rocket Witch
Wizard Rocket Bowler Barbarians Goblin Hut Witch Prince
Barbarians Goblin Hut Prince
Barbarians Rocket Goblin Hut Prince Bowler
Barbarians Wizard Goblin Hut Witch Prince Bowler
Barbarians Goblin Hut Wizard Witch Prince Bowler
Wizard Witch Barbarians Goblin Hut Bowler
Barbarians Goblin Hut Prince
Wizard Bowler Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Witch Prince Bowler
Wizard Rocket Prince Bowler
Barbarians Goblin Hut Rocket Witch Prince Bowler
Rocket Prince Bowler Barbarians
Barbarians Goblin Hut Witch Prince Bowler
Wizard Rocket Goblin Hut Witch
Rocket Prince Barbarians Goblin Hut Witch Bowler
Barbarians Prince
Rocket Barbarians Goblin Hut Witch Prince
Witch Barbarians Goblin Hut
Barbarians Goblin Hut Witch Prince Bowler
Rocket Barbarians Prince Bowler
Barbarians Rocket Prince Bowler Wizard Witch
Wizard Barbarians Witch Bowler
Barbarians Goblin Hut Witch Rocket Prince Bowler
Bowler Barbarians Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Bowler
Rocket Goblin Hut
Barbarians Rocket Prince
Wizard Rocket Bowler
Wizard Rocket Witch
Wizard Witch Bowler
Wizard Bowler
Wizard
Rocket Prince Bowler
Rocket Wizard Prince Bowler
Wizard Rocket
Rocket Goblin Hut Bowler
Rocket
Goblin Hut Prince
Rocket Goblin Hut Wizard Witch Bowler
Goblin Hut Wizard Rocket Bowler
Rocket
Rocket
Rocket Wizard Prince Bowler
Rocket Wizard Witch Bowler
Rocket Prince Bowler
Rocket Wizard
Rocket Prince Bowler
Rocket Barbarians
Wizard Witch Bowler
Witch
Wizard Witch Bowler
Wizard Witch Prince Bowler
Rocket
Wizard Witch
Rocket Goblin Hut Wizard Witch
Bowler
Wizard Rocket
Rocket
Prince
Rocket Wizard Bowler
Barbarians Goblin Hut Rocket Witch Prince
Rocket Wizard Witch
Wizard Rocket Prince Bowler
Wizard Bowler
Rocket
Prince
Rocket Witch Bowler
Rocket Witch
Rocket Witch Prince Bowler

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