My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Hunter Witch Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Goblins Battle Ram Witch Fisherman
Zap
Goblins Battle Ram Witch Fisherman
Barbarian Barrel
Goblins Knight Battle Ram Hunter Witch
The Log
Goblins Battle Ram Hunter Witch Fisherman
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Knight Battle Ram Hunter Witch Bowler Fisherman
Fireball
Battle Ram Hunter Witch Bowler Fisherman
Poison
Hunter Witch Fisherman
Lightning
Knight Battle Ram Hunter Witch Bowler Fisherman
Rocket
Hunter Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Knight Fisherman Battle Ram Hunter Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Knight Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Giant Snowball
Battle Ram Knight Hunter Witch Bowler
Knight
Battle Ram Giant Snowball Hunter Witch
Battle Ram
Giant Snowball Knight Goblins Hunter Witch
Hunter
Fisherman Giant Snowball Knight Battle Ram Bowler
Witch
Giant Snowball Knight Battle Ram Bowler
Bowler
Giant Snowball Hunter Witch Fisherman
Fisherman
Hunter Bowler

Defense Synergies 2 15

Goblins
Giant Snowball Knight Hunter Fisherman
Giant Snowball
Goblins Knight Hunter Witch Bowler Fisherman
Knight
Hunter Goblins Giant Snowball Witch Bowler Fisherman
Battle Ram
Hunter
Knight Fisherman Goblins Giant Snowball Bowler
Witch
Giant Snowball Knight Bowler Fisherman
Bowler
Giant Snowball Knight Hunter Witch
Fisherman
Hunter Goblins Giant Snowball Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight
Hunter Goblins Knight Witch Fisherman
Hunter Witch Bowler Fisherman Goblins Giant Snowball Knight
Hunter Witch Goblins Knight Bowler Fisherman
Bowler
Bowler Goblins Giant Snowball Hunter
Giant Snowball Hunter Witch
Bowler
Hunter Witch Goblins Fisherman
Knight Goblins Giant Snowball Hunter Bowler Fisherman
Goblins Witch Giant Snowball Knight Hunter Bowler Fisherman
Hunter Giant Snowball Witch
Hunter Bowler Giant Snowball Knight Witch
Bowler Goblins Giant Snowball Hunter Witch
Knight Hunter
Giant Snowball Hunter Bowler Fisherman
Goblins Knight Hunter Witch Bowler Fisherman
Goblins Giant Snowball Knight Hunter Witch Bowler Fisherman
Giant Snowball Hunter Witch Knight Bowler Fisherman
Hunter Fisherman
Bowler Goblins Giant Snowball Knight Hunter Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Snowball Witch Bowler Fisherman
Giant Snowball Knight Hunter Bowler Fisherman
Goblins Knight Hunter Witch Bowler Fisherman
Hunter Bowler Knight Fisherman
Knight Hunter Witch Bowler Fisherman
Giant Snowball Hunter Witch
Goblins Knight Hunter Witch Bowler
Knight Hunter Fisherman
Goblins Giant Snowball Knight Witch
Witch
Knight Hunter Witch Bowler
Giant Snowball Bowler
Bowler Knight Hunter Witch
Witch Bowler
Witch Goblins Knight Hunter Bowler Fisherman
Bowler Giant Snowball Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Bowler Fisherman
Knight
Giant Snowball Bowler
Giant Snowball Hunter Witch
Witch Bowler
Giant Snowball Hunter Bowler
Giant Snowball Fisherman
Goblins Giant Snowball Bowler Fisherman
Knight Bowler Fisherman
Giant Snowball
Giant Snowball Knight Hunter Bowler Fisherman
Fisherman
Giant Snowball Fisherman
Giant Snowball Hunter Witch Bowler
Bowler
Giant Snowball
Fisherman
Giant Snowball Hunter Bowler Fisherman
Giant Snowball Witch Bowler
Bowler
Giant Snowball
Bowler Fisherman
Giant Snowball
Giant Snowball Hunter Witch Bowler
Witch Fisherman
Giant Snowball Hunter Witch Bowler Fisherman
Giant Snowball Witch Bowler Fisherman
Fisherman
Giant Snowball Hunter Witch
Giant Snowball Witch
Giant Snowball Bowler
Giant Snowball Hunter
Giant Snowball
Giant Snowball Bowler
Witch
Giant Snowball Hunter Witch
Knight Hunter Bowler
Giant Snowball Bowler
Giant Snowball
Giant Snowball Witch Bowler
Giant Snowball Witch
Giant Snowball Witch Bowler

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