My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Electro Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Hog Rider Bowler Electro Wizard
Fireball
Archers Hog Rider Bowler Electro Wizard
Poison
Archers Electro Wizard
Lightning
Knight Mini P.E.K.K.A Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tornado Mini P.E.K.K.A Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Tornado

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Archers Knight Mini P.E.K.K.A Bowler
Archers
Knight Zap Mini P.E.K.K.A Hog Rider Bowler
Knight
Archers Hog Rider Zap Electro Wizard
Mini P.E.K.K.A
Zap Archers Hog Rider Tornado Bowler Electro Wizard
Hog Rider
Zap Knight Archers Mini P.E.K.K.A Tornado Bowler Electro Wizard
Tornado
Zap Mini P.E.K.K.A Hog Rider Bowler
Bowler
Zap Archers Mini P.E.K.K.A Hog Rider Tornado Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Bowler

Defense Synergies 6 15

Zap
Mini P.E.K.K.A Electro Wizard Archers Knight Tornado Bowler
Archers
Knight Zap Mini P.E.K.K.A Tornado Bowler Electro Wizard
Knight
Archers Electro Wizard Zap Mini P.E.K.K.A Tornado Bowler
Mini P.E.K.K.A
Zap Electro Wizard Archers Knight Tornado Bowler
Hog Rider
Tornado
Bowler Zap Archers Knight Mini P.E.K.K.A Electro Wizard
Bowler
Tornado Zap Archers Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Archers Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Mini P.E.K.K.A Tornado Bowler Archers Knight Electro Wizard
Mini P.E.K.K.A Knight Bowler Electro Wizard
Mini P.E.K.K.A Tornado Bowler
Tornado Bowler Zap Archers Electro Wizard
Tornado Electro Wizard Zap Archers
Bowler Zap Electro Wizard
Mini P.E.K.K.A Tornado
Knight Tornado Archers Mini P.E.K.K.A Bowler Electro Wizard
Archers Electro Wizard Zap Knight Tornado Bowler
Zap Archers Tornado Electro Wizard
Mini P.E.K.K.A Bowler Zap Knight Electro Wizard
Bowler Zap Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Tornado Zap Mini P.E.K.K.A Bowler Electro Wizard
Knight Mini P.E.K.K.A Tornado Bowler Electro Wizard
Zap Archers Knight Tornado Bowler Electro Wizard
Zap Tornado Archers Knight Bowler Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Bowler Archers Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Bowler Electro Wizard
Electro Wizard Zap Archers Knight Mini P.E.K.K.A Bowler
Zap Knight Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Zap Knight Tornado Electro Wizard
Knight Mini P.E.K.K.A Bowler
Zap Archers Tornado Electro Wizard
Mini P.E.K.K.A Archers Knight Bowler Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Knight Mini P.E.K.K.A Tornado
Knight Mini P.E.K.K.A Bowler
Zap Tornado Bowler Electro Wizard
Mini P.E.K.K.A Bowler Knight
Archers Bowler
Electro Wizard Zap Archers Knight Mini P.E.K.K.A Tornado Bowler
Bowler Zap Archers Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Bowler Electro Wizard
Knight
Zap Bowler
Zap Tornado
Archers Tornado Bowler
Zap Tornado Bowler
Zap Tornado
Mini P.E.K.K.A Tornado Bowler Electro Wizard
Zap Knight Tornado Bowler Electro Wizard
Zap Archers Tornado
Knight Bowler
Zap
Zap Bowler
Bowler
Tornado
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Bowler Electro Wizard
Zap Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Tornado Bowler
Zap Tornado Bowler Electro Wizard
Zap Tornado Bowler
Zap Tornado
Zap Archers Tornado Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Archers
Zap Archers Tornado Electro Wizard
Knight Mini P.E.K.K.A Bowler Electro Wizard
Zap Bowler
Zap Tornado
Zap Tornado Bowler Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Bowler Electro Wizard

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