My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Furnace Guards Witch
Zap
Archers Furnace Guards Witch
Barbarian Barrel
Archers Furnace Guards Witch
The Log
Archers Hog Rider Furnace Guards Witch
Earthquake
Archers Hog Rider Furnace Guards Witch
Arrows
Archers Furnace Guards Witch
Royal Delivery
Archers Hog Rider Guards Witch Bowler
Fireball
Archers Hog Rider Furnace Witch Bowler
Poison
Archers Furnace Guards Witch
Lightning
Furnace Witch Bowler
Rocket
Hog Rider Furnace Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Tornado Hog Rider Furnace Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Tornado

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Bowler
Hog Rider
The Log Archers Furnace Guards Tornado Witch Bowler
Furnace
Hog Rider Bowler
Guards
Hog Rider The Log
Tornado
Hog Rider Witch Bowler The Log
Witch
Hog Rider Tornado Bowler
Bowler
Archers Hog Rider Furnace Tornado Witch The Log
The Log
Hog Rider Guards Tornado Bowler

Defense Synergies 2 15

Archers
Furnace Guards Tornado Witch Bowler The Log
Hog Rider
Furnace
Archers Guards Tornado Bowler
Guards
Archers Furnace Witch The Log
Tornado
Bowler Archers Furnace Witch The Log
Witch
Archers Guards Tornado Bowler The Log
Bowler
Tornado The Log Archers Furnace Witch
The Log
Bowler Archers Guards Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log
Furnace Witch The Log
Furnace Tornado Witch Bowler Archers
Witch Furnace Guards Bowler
Tornado Bowler The Log
Tornado Bowler The Log Archers Furnace Guards
Furnace Tornado Archers Witch
Bowler The Log
Witch Furnace Tornado
Guards Tornado Archers Bowler
Archers Guards Witch Furnace Tornado Bowler The Log
Archers Furnace Tornado Witch
Furnace Bowler Guards Witch The Log
Bowler Furnace Guards Tornado Witch The Log
Furnace
Tornado Furnace Bowler The Log
Furnace Tornado Witch Bowler
Archers Furnace Guards Tornado Witch Bowler The Log
Furnace Tornado Witch The Log Archers Guards Bowler
Tornado
Bowler Archers Furnace Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Furnace Witch Bowler
Archers Bowler The Log
Guards Furnace Witch Bowler The Log
Guards Bowler Tornado The Log
Guards Witch Bowler
Furnace Archers Tornado Witch
Guards Archers Furnace Witch Bowler
Tornado Witch The Log
Witch Guards
Guards Witch Bowler
Guards Tornado Bowler The Log
Bowler Guards Witch
Archers Furnace Witch Bowler
Guards Witch Archers Furnace Tornado Bowler The Log
Bowler Archers Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado Bowler The Log
The Log
Guards The Log
Furnace Bowler The Log
Furnace Tornado Witch
Archers Furnace Tornado Witch Bowler The Log
The Log Tornado Bowler
The Log Tornado
Guards Tornado Bowler
Tornado Bowler The Log
Archers Tornado
Bowler The Log
Furnace The Log
Furnace Witch Bowler The Log
Furnace Bowler The Log
Tornado
Archers Bowler The Log
Tornado Witch Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Tornado The Log Furnace Witch Bowler
Witch
The Log Tornado Witch Bowler
Tornado Witch Bowler The Log
Tornado The Log
Archers Furnace Tornado Witch
Guards Witch
Bowler
The Log
Bowler The Log
Archers Guards Witch
Archers Tornado Witch
The Log
Bowler
The Log Bowler
Tornado
Guards Tornado Witch Bowler The Log
Tornado Witch
Tornado Witch Bowler The Log

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