My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Barbarians
Zap
Bandit
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Bandit Electro Wizard
The Log
Barbarians Elite Barbarians Bandit
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Valkyrie Bowler Bandit Electro Wizard
Fireball
Barbarians Elite Barbarians Bowler Bandit Electro Wizard
Poison
Barbarians Electro Wizard
Lightning
Elite Barbarians Valkyrie Bowler Bandit Electro Wizard
Rocket
Barbarians Elite Barbarians Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Fireball Valkyrie Electro Wizard Barbarians Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Fireball Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Valkyrie Rage Fireball Bandit
Fireball
Elite Barbarians Electro Wizard
Valkyrie
Elite Barbarians Bandit Electro Wizard
Rage
Elite Barbarians Electro Wizard
Bowler
Electro Wizard
Bandit
Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Fireball Valkyrie Rage Bowler Bandit

Defense Synergies 1 9

Barbarians
Elite Barbarians
Valkyrie
Fireball
Valkyrie Bandit Electro Wizard
Valkyrie
Elite Barbarians Fireball Bowler Bandit Electro Wizard
Rage
Bowler
Valkyrie Bandit Electro Wizard
Bandit
Fireball Valkyrie Bowler Electro Wizard
Electro Wizard
Fireball Valkyrie Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Valkyrie Electro Wizard
Barbarians Elite Barbarians Valkyrie Bandit Electro Wizard
Barbarians Bowler Elite Barbarians Valkyrie Bandit Electro Wizard
Barbarians Elite Barbarians Valkyrie Bowler Bandit Electro Wizard
Barbarians Elite Barbarians Fireball Valkyrie Bowler
Fireball Bowler Valkyrie Bandit Electro Wizard
Electro Wizard Fireball
Bowler Barbarians Fireball Valkyrie Bandit Electro Wizard
Barbarians Elite Barbarians
Elite Barbarians Barbarians Valkyrie Bowler Bandit Electro Wizard
Barbarians Valkyrie Electro Wizard Fireball Bowler Bandit
Fireball Electro Wizard
Barbarians Bowler Elite Barbarians Fireball Valkyrie Bandit Electro Wizard
Fireball Valkyrie Bowler Barbarians Electro Wizard
Barbarians Elite Barbarians Bandit Electro Wizard
Barbarians Elite Barbarians Fireball Bowler Bandit Electro Wizard
Barbarians Elite Barbarians Fireball Valkyrie Bowler Electro Wizard
Fireball Barbarians Elite Barbarians Valkyrie Bowler Bandit Electro Wizard
Valkyrie Barbarians Fireball Bowler Bandit Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Valkyrie Bowler Barbarians Elite Barbarians Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Fireball Bowler Bandit Electro Wizard
Fireball Bandit Electro Wizard Elite Barbarians Valkyrie Bowler
Barbarians Bandit Elite Barbarians Valkyrie Bowler Electro Wizard
Valkyrie Bowler Barbarians Elite Barbarians Fireball Bandit Electro Wizard
Barbarians Elite Barbarians Valkyrie Bowler Bandit
Fireball Electro Wizard
Barbarians Elite Barbarians Fireball Valkyrie Bowler Bandit Electro Wizard
Barbarians Elite Barbarians Valkyrie
Electro Wizard Barbarians Elite Barbarians Fireball Valkyrie Bandit
Barbarians
Barbarians Elite Barbarians Valkyrie Bowler
Barbarians Elite Barbarians Fireball Valkyrie Bowler Electro Wizard
Barbarians Elite Barbarians Bowler Fireball Valkyrie Bandit
Barbarians Fireball Valkyrie Bowler
Barbarians Elite Barbarians Electro Wizard Fireball Valkyrie Bowler
Valkyrie Bowler Barbarians Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bowler Bandit Electro Wizard
Fireball Bandit
Barbarians Fireball Valkyrie
Fireball Valkyrie Bowler
Fireball
Bowler
Fireball Bowler
Fireball Bandit
Elite Barbarians Fireball Bowler Electro Wizard
Fireball Valkyrie Bowler Bandit Electro Wizard
Fireball
Elite Barbarians Fireball Bowler Bandit
Fireball Bandit
Elite Barbarians Fireball
Fireball Bowler Bandit
Fireball Bowler Bandit
Fireball
Fireball Bowler Bandit Electro Wizard
Fireball Valkyrie Bowler
Fireball Bowler
Fireball
Bowler
Barbarians Fireball
Fireball Valkyrie Bowler
Fireball Bowler Bandit Electro Wizard
Fireball Bowler Bandit
Fireball Bandit
Elite Barbarians Fireball Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball Bowler
Fireball Bandit
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Barbarians Fireball Bandit
Fireball Electro Wizard
Fireball
Fireball Valkyrie Bowler Electro Wizard
Fireball Bowler
Fireball
Elite Barbarians
Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard
Fireball Bowler Bandit Electro Wizard

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