My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Fire Spirit Archers Minions Barbarians
Zap
Fire Spirit Archers Minions Royal Giant
Barbarian Barrel
Fire Spirit Archers Barbarians
The Log
Fire Spirit Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Barbarians Bowler
Fireball
Archers Minions Barbarians Bowler
Poison
Archers Minions Barbarians
Lightning
Bowler
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Minions Tornado Fireball Barbarians Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Minions Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Bowler
Archers
Royal Giant Bowler
Minions
Royal Giant Bowler
Barbarians
Royal Giant
Fire Spirit Minions Fireball Archers Tornado Bowler
Fireball
Royal Giant Tornado
Tornado
Fireball Royal Giant Bowler
Bowler
Fire Spirit Archers Minions Royal Giant Tornado

Defense Synergies 2 5

Fire Spirit
Tornado
Archers
Minions Tornado Bowler
Minions
Archers Bowler
Barbarians
Royal Giant
Fireball
Tornado
Tornado
Fireball Bowler Fire Spirit Archers
Bowler
Tornado Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Fireball
Barbarians Minions
Barbarians Tornado Bowler Fire Spirit Archers Minions
Barbarians Minions Bowler
Barbarians Fireball Tornado Bowler
Fireball Tornado Bowler Fire Spirit Archers Minions
Minions Tornado Fire Spirit Archers Fireball
Bowler Barbarians Fireball
Barbarians Minions Tornado
Tornado Fire Spirit Archers Barbarians Bowler
Archers Minions Barbarians Fireball Tornado Bowler
Minions Archers Fireball Tornado
Barbarians Bowler Fire Spirit Minions Fireball
Fire Spirit Fireball Bowler Minions Barbarians Tornado
Barbarians
Barbarians Tornado Fireball Bowler
Barbarians Minions Fireball Tornado Bowler
Fire Spirit Fireball Archers Minions Barbarians Tornado Bowler
Tornado Fire Spirit Archers Minions Barbarians Fireball Bowler
Barbarians Tornado
Bowler Fire Spirit Archers Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Bowler
Fireball Archers Bowler
Barbarians Minions Bowler
Bowler Barbarians Fireball Tornado
Barbarians Bowler
Fire Spirit Fireball Archers Minions Tornado
Archers Minions Barbarians Fireball Bowler
Barbarians
Minions Barbarians Fireball Tornado
Barbarians
Minions Barbarians Bowler
Barbarians Fireball Tornado Bowler
Barbarians Bowler Fireball
Archers Barbarians Fireball Bowler
Barbarians Archers Minions Fireball Tornado Bowler
Minions Bowler Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Bowler
Fireball
Barbarians Fireball
Fireball Fire Spirit Bowler
Fireball Fire Spirit Minions Tornado
Fire Spirit Archers Tornado Bowler
Fireball Fire Spirit Tornado Bowler
Fireball Tornado
Fire Spirit Minions Fireball Tornado Bowler
Fireball Tornado Bowler
Fireball Fire Spirit Archers Tornado
Fire Spirit Fireball Bowler
Minions Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball Tornado
Minions
Fire Spirit Archers Fireball Bowler
Fire Spirit Fireball Tornado Bowler
Minions Fireball Bowler
Fireball Tornado
Tornado Bowler
Barbarians Fireball
Tornado Fire Spirit Fireball Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler
Fireball Tornado
Fire Spirit Archers Fireball Tornado
Minions Fireball
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fire Spirit Archers Minions Barbarians Fireball
Fireball Fire Spirit Archers Tornado
Fireball
Fireball Bowler
Fireball Bowler
Fireball Tornado
Minions Fireball Tornado Bowler
Fireball Tornado
Fireball Tornado Bowler

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