My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Graveyard
Giant Snowball
Minions Witch Graveyard
Zap
Minions Witch Graveyard
Barbarian Barrel
Elite Barbarians Witch Royal Ghost Graveyard
The Log
Elite Barbarians Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Minions Witch Graveyard
Royal Delivery
Minions Elite Barbarians Witch Bowler Royal Ghost Graveyard
Fireball
Minions Elite Barbarians Witch Bowler
Poison
Minions Witch Graveyard
Lightning
Elite Barbarians Witch Bowler
Rocket
Elite Barbarians Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Royal Ghost Freeze Witch Bowler Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Royal Ghost Freeze

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Graveyard Minions Freeze Witch Bowler Royal Ghost
Minions
Zap Elite Barbarians Bowler Graveyard
Elite Barbarians
Zap Minions Royal Ghost Graveyard
Freeze
Graveyard Zap
Witch
Zap Bowler Royal Ghost Graveyard
Bowler
Graveyard Zap Minions Witch
Royal Ghost
Zap Elite Barbarians Witch
Graveyard
Zap Freeze Bowler Minions Elite Barbarians Witch

Defense Synergies 0 9

Zap
Minions Elite Barbarians Witch Bowler Royal Ghost
Minions
Zap Freeze Bowler
Elite Barbarians
Zap
Freeze
Minions
Witch
Zap Bowler Royal Ghost
Bowler
Zap Minions Witch
Royal Ghost
Zap Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions
Elite Barbarians Zap Minions Witch
Witch Bowler Minions Elite Barbarians Freeze
Elite Barbarians Witch Minions Bowler
Elite Barbarians Bowler
Freeze Bowler Zap Minions Royal Ghost
Minions Zap Freeze Witch
Bowler Zap
Witch Minions Elite Barbarians
Elite Barbarians Bowler Royal Ghost
Minions Witch Zap Freeze Bowler Royal Ghost
Minions Zap Witch
Bowler Zap Minions Elite Barbarians Freeze Witch
Bowler Zap Minions Freeze Witch Royal Ghost
Elite Barbarians
Zap Elite Barbarians Freeze Bowler
Minions Elite Barbarians Witch Bowler
Zap Minions Elite Barbarians Witch Bowler Royal Ghost
Zap Freeze Witch Minions Bowler Royal Ghost
Elite Barbarians
Bowler Royal Ghost Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Bowler Royal Ghost
Zap Elite Barbarians Bowler Royal Ghost
Zap Minions Elite Barbarians Witch Bowler
Bowler Zap Elite Barbarians
Elite Barbarians Witch Bowler
Zap Minions Freeze Witch
Minions Elite Barbarians Witch Bowler
Elite Barbarians
Zap Freeze Minions Elite Barbarians Witch
Witch
Minions Elite Barbarians Witch Bowler
Zap Elite Barbarians Bowler
Elite Barbarians Bowler Witch
Witch Bowler
Elite Barbarians Witch Zap Minions Freeze Bowler
Minions Bowler Zap Elite Barbarians Freeze Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Zap Bowler Royal Ghost
Freeze
Zap Bowler
Zap Minions Freeze Witch
Witch Bowler
Zap Freeze Bowler
Zap
Minions Elite Barbarians Bowler
Zap Bowler
Zap
Elite Barbarians Bowler
Minions Freeze
Zap Elite Barbarians
Zap Witch Bowler
Bowler
Freeze
Minions
Zap Bowler
Zap Witch Bowler
Minions Bowler
Bowler
Zap
Zap Freeze Witch Bowler
Witch
Zap Witch Bowler Royal Ghost
Zap Witch Bowler
Zap
Elite Barbarians Zap Witch
Zap Minions Freeze Witch
Elite Barbarians Bowler
Zap
Zap Freeze
Bowler
Zap Minions Freeze Witch
Zap Witch
Freeze
Bowler
Zap Bowler
Zap
Elite Barbarians
Zap Minions Elite Barbarians Freeze Witch Bowler
Zap Witch
Zap Freeze Witch Bowler Royal Ghost

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