My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Bowler Ice Wizard
Fireball
Minions Bowler Ice Wizard
Poison
Minions Ice Wizard
Lightning
Mini P.E.K.K.A Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Ice Wizard Fireball Mini P.E.K.K.A Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Tornado Ice Wizard

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Minions Mini P.E.K.K.A Bowler Ice Wizard
Minions
Giant Zap Mini P.E.K.K.A Bowler
Fireball
Zap Tornado Giant
Mini P.E.K.K.A
Giant Zap Minions Tornado Bowler Ice Wizard
Giant
Zap Minions Mini P.E.K.K.A Fireball Tornado Bowler Ice Wizard
Tornado
Zap Fireball Mini P.E.K.K.A Giant Bowler Ice Wizard
Bowler
Zap Minions Mini P.E.K.K.A Giant Tornado Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Giant Tornado Bowler

Defense Synergies 5 12

Zap
Fireball Mini P.E.K.K.A Minions Tornado Bowler Ice Wizard
Minions
Zap Bowler Ice Wizard
Fireball
Zap Tornado Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fireball Tornado Bowler Ice Wizard
Giant
Tornado
Fireball Bowler Ice Wizard Zap Mini P.E.K.K.A
Bowler
Tornado Zap Minions Mini P.E.K.K.A Ice Wizard
Ice Wizard
Tornado Zap Minions Fireball Mini P.E.K.K.A Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Fireball
Mini P.E.K.K.A Zap Minions Ice Wizard
Mini P.E.K.K.A Tornado Bowler Minions Ice Wizard
Mini P.E.K.K.A Minions Bowler Ice Wizard
Fireball Mini P.E.K.K.A Tornado Bowler
Fireball Tornado Bowler Zap Minions Ice Wizard
Minions Tornado Zap Fireball Ice Wizard
Bowler Zap Fireball
Mini P.E.K.K.A Minions Tornado Ice Wizard
Tornado Mini P.E.K.K.A Bowler Ice Wizard
Minions Ice Wizard Zap Fireball Tornado Bowler
Minions Zap Fireball Tornado Ice Wizard
Mini P.E.K.K.A Bowler Zap Minions Fireball Ice Wizard
Fireball Bowler Zap Minions Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A Bowler
Minions Fireball Mini P.E.K.K.A Tornado Bowler
Fireball Zap Minions Tornado Bowler Ice Wizard
Zap Tornado Minions Fireball Bowler Ice Wizard
Mini P.E.K.K.A Tornado
Bowler Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Mini P.E.K.K.A Bowler
Zap Minions Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Fireball Tornado
Mini P.E.K.K.A Bowler
Fireball Zap Minions Tornado Ice Wizard
Mini P.E.K.K.A Minions Fireball Bowler Ice Wizard
Mini P.E.K.K.A
Zap Minions Fireball Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A Bowler
Zap Fireball Tornado Bowler
Mini P.E.K.K.A Bowler Fireball
Fireball Bowler
Zap Minions Fireball Mini P.E.K.K.A Tornado Bowler
Minions Bowler Zap Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Ice Wizard
Fireball
Fireball
Fireball Zap Bowler
Fireball Zap Minions Tornado Ice Wizard
Tornado Bowler
Fireball Zap Tornado Bowler Ice Wizard
Fireball Zap Tornado
Minions Fireball Mini P.E.K.K.A Tornado Bowler
Zap Fireball Tornado Bowler
Fireball Zap Tornado
Fireball Bowler
Minions Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball Tornado
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bowler
Zap Fireball Tornado Bowler
Minions Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler Ice Wizard
Fireball Zap Tornado Bowler Ice Wizard
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Fireball Tornado Ice Wizard
Zap Minions Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Minions Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Fireball Bowler
Zap Fireball Tornado
Zap Minions Fireball Tornado Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler

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