My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Elixir Collector Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Inferno Dragon
Giant Snowball
Bats Minion Horde Inferno Dragon
Zap
Bats Minion Horde Royal Giant Inferno Dragon
Barbarian Barrel
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Bowler Inferno Dragon
Fireball
Minion Horde Elixir Collector Bowler Inferno Dragon
Poison
Bats Minion Horde Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector Bowler Inferno Dragon
Rocket
Minion Horde Elixir Collector Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Elixir Collector Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Inferno Dragon Minion Horde Bowler Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A Bowler Inferno Dragon
Arrows
Royal Giant Mini P.E.K.K.A Bowler
Minion Horde
Royal Giant
Royal Giant
Bats Arrows Minion Horde Bowler
Mini P.E.K.K.A
Bats Arrows Bowler
Elixir Collector
Bowler
Bats Arrows Royal Giant Mini P.E.K.K.A
Inferno Dragon
Bats

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Bowler Inferno Dragon
Arrows
Mini P.E.K.K.A Bowler
Minion Horde
Royal Giant
Mini P.E.K.K.A
Bats Arrows Bowler
Elixir Collector
Bowler
Bats Arrows Mini P.E.K.K.A
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde
Minion Horde Mini P.E.K.K.A Inferno Dragon Bats
Minion Horde Mini P.E.K.K.A Bowler Bats Inferno Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon Bats Bowler
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Bats
Bats Minion Horde Inferno Dragon Arrows
Bowler Arrows
Minion Horde Mini P.E.K.K.A Inferno Dragon
Minion Horde Mini P.E.K.K.A Bowler
Bats Minion Horde Arrows Bowler
Arrows Minion Horde Inferno Dragon Bats
Minion Horde Mini P.E.K.K.A Bowler Bats
Bowler Bats Arrows Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Minion Horde
Minion Horde Mini P.E.K.K.A Bowler Inferno Dragon
Minion Horde Bats Arrows Mini P.E.K.K.A Bowler
Arrows Bats Minion Horde Bowler
Arrows Bats Bowler Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bowler Bats Arrows Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler
Arrows Mini P.E.K.K.A Bowler Inferno Dragon
Bats Minion Horde Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Bats Minion Horde
Minion Horde Mini P.E.K.K.A Bowler Inferno Dragon
Arrows Bats Minion Horde
Mini P.E.K.K.A Bats Minion Horde Bowler
Mini P.E.K.K.A Minion Horde Inferno Dragon
Minion Horde Bats Mini P.E.K.K.A Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde Mini P.E.K.K.A Bowler
Arrows Bowler
Mini P.E.K.K.A Bowler Minion Horde
Minion Horde Bowler
Bats Minion Horde Mini P.E.K.K.A Bowler Inferno Dragon
Bats Arrows Bowler Minion Horde Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Bowler
Arrows Minion Horde
Arrows
Arrows Minion Horde Bowler
Arrows Bats Minion Horde
Arrows Minion Horde Bowler
Arrows Bowler
Arrows
Bats Minion Horde Mini P.E.K.K.A Bowler
Arrows Minion Horde Bowler
Arrows
Bowler
Arrows Minion Horde
Arrows
Arrows Minion Horde Bowler
Arrows Minion Horde Bowler
Arrows
Bats Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler
Minion Horde Bowler
Arrows
Bowler
Arrows Minion Horde
Arrows Bowler
Minion Horde Inferno Dragon
Arrows Bowler
Arrows Bowler
Arrows
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde Mini P.E.K.K.A Bowler
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows Bowler
Minion Horde Bats
Arrows
Arrows
Minion Horde Mini P.E.K.K.A Bowler
Arrows Bowler
Arrows
Minion Horde
Bats Minion Horde Bowler
Bats
Bowler

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