My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Golem Wizard Baby Dragon Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Knight Elixir Golem Wizard Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Elixir Golem Wizard Baby Dragon Witch Bowler
Fireball
Elixir Golem Wizard Baby Dragon Witch Bowler
Poison
Bats Elixir Golem Wizard Witch
Lightning
Knight Wizard Baby Dragon Witch Bowler
Rocket
Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Rocket Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Elixir Golem Baby Dragon Wizard Witch Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Elixir Golem Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elixir Golem Baby Dragon Bowler
Knight
Bats Baby Dragon Wizard Witch
Elixir Golem
Bats Wizard Baby Dragon Witch Bowler
Wizard
Knight Elixir Golem
Rocket
Baby Dragon
Knight Bats Elixir Golem Witch Bowler
Witch
Knight Elixir Golem Baby Dragon Bowler
Bowler
Bats Elixir Golem Baby Dragon Witch

Defense Synergies 1 9

Bats
Knight Baby Dragon Bowler
Knight
Bats Wizard Baby Dragon Witch Bowler
Elixir Golem
Wizard
Knight
Rocket
Baby Dragon
Bats Knight Witch Bowler
Witch
Knight Baby Dragon Bowler
Bowler
Bats Knight Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Wizard Baby Dragon
Bats Knight Witch
Rocket Witch Bowler Bats Knight
Witch Bats Knight Bowler
Rocket Bowler
Bowler Bats Baby Dragon
Bats Rocket Wizard Baby Dragon Witch
Rocket Bowler Baby Dragon
Witch
Knight Bowler
Bats Witch Knight Wizard Baby Dragon Bowler
Bats Wizard Baby Dragon Witch
Bowler Bats Knight Wizard Rocket Witch
Wizard Rocket Bowler Bats Baby Dragon Witch
Knight
Rocket Bowler
Wizard Bats Knight Witch Bowler
Bats Knight Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Witch Bats Knight Bowler
Wizard Bowler Bats Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Bowler
Knight Wizard Rocket Baby Dragon Bowler
Bats Knight Rocket Witch Bowler
Rocket Bowler Bats Knight
Knight Witch Bowler
Wizard Rocket Bats Baby Dragon Witch
Rocket Bats Knight Witch Bowler
Knight
Rocket Bats Knight Baby Dragon Witch
Witch
Bats Knight Witch Bowler
Rocket Bowler
Rocket Bowler Knight Wizard Witch
Wizard Baby Dragon Witch Bowler
Witch Bats Knight Rocket Baby Dragon Bowler
Bats Bowler Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Baby Dragon Bowler
Rocket Baby Dragon
Knight Rocket
Wizard Rocket Baby Dragon Bowler
Wizard Bats Rocket Baby Dragon Witch
Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Bowler
Wizard
Rocket Bats Bowler
Rocket Knight Wizard Bowler
Wizard Rocket Baby Dragon
Rocket Knight Baby Dragon Bowler
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon Witch Bowler
Wizard Rocket Baby Dragon Bowler
Rocket
Bats Rocket
Rocket Wizard Baby Dragon Bowler
Rocket Wizard Baby Dragon Witch Bowler
Rocket Baby Dragon Bowler
Rocket Wizard
Rocket Bowler
Rocket Baby Dragon
Wizard Baby Dragon Witch Bowler
Witch
Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Witch Bowler
Rocket Baby Dragon
Bats Wizard Baby Dragon Witch
Rocket Bats Wizard Witch
Bowler
Wizard Rocket
Rocket
Rocket Wizard Bowler
Bats Rocket Witch
Rocket Wizard Baby Dragon Witch
Knight Wizard Rocket Baby Dragon Bowler
Wizard Baby Dragon Bowler
Rocket
Bats Rocket Baby Dragon Witch Bowler
Bats Rocket Witch
Rocket Baby Dragon Witch Bowler

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