My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Minion Horde Giant
Giant Snowball
Bomber Minions Minion Horde
Zap
Bomber Minions Minion Horde
Barbarian Barrel
Bomber Executioner
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Minions Minion Horde
Royal Delivery
Bomber Minions Minion Horde Mini P.E.K.K.A Bowler Executioner
Fireball
Bomber Minions Minion Horde Bowler Executioner
Poison
Bomber Minions Minion Horde Executioner
Lightning
Mini P.E.K.K.A Bowler Executioner
Rocket
Minion Horde Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Minions Mini P.E.K.K.A Minion Horde Giant Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Minions Mini P.E.K.K.A

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A
Minions
Giant Rage Bomber Mini P.E.K.K.A Bowler
Minion Horde
Rage Giant
Mini P.E.K.K.A
Giant Bomber Minions Rage Bowler
Giant
Bomber Minions Mini P.E.K.K.A Rage Minion Horde Bowler Executioner
Rage
Minions Minion Horde Giant Mini P.E.K.K.A
Bowler
Minions Mini P.E.K.K.A Giant Executioner
Executioner
Giant Bowler

Defense Synergies 0 4

Bomber
Mini P.E.K.K.A
Minions
Bowler
Minion Horde
Mini P.E.K.K.A
Bomber Bowler Executioner
Giant
Rage
Bowler
Minions Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Minions Minion Horde Executioner
Minion Horde Mini P.E.K.K.A Bomber Minions Executioner
Minion Horde Mini P.E.K.K.A Bowler Bomber Minions Executioner
Minion Horde Mini P.E.K.K.A Bomber Minions Bowler
Bomber Mini P.E.K.K.A Bowler
Bowler Bomber Minions Executioner
Minions Minion Horde Executioner
Bowler
Minion Horde Mini P.E.K.K.A Minions
Bomber Minion Horde Mini P.E.K.K.A Bowler
Minions Minion Horde Executioner Bomber Bowler
Minions Minion Horde Executioner
Minion Horde Mini P.E.K.K.A Bowler Bomber Minions
Bomber Bowler Executioner Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A Bowler
Minion Horde Bomber Minions Mini P.E.K.K.A Bowler Executioner
Bomber Minions Minion Horde Bowler Executioner
Executioner Bomber Minions Bowler
Mini P.E.K.K.A
Bomber Bowler Minions Minion Horde Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler
Bomber Mini P.E.K.K.A Bowler Executioner
Minions Minion Horde Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Minion Horde
Minion Horde Mini P.E.K.K.A Bowler Executioner
Executioner Minions Minion Horde
Mini P.E.K.K.A Minions Minion Horde Bowler
Mini P.E.K.K.A Minion Horde
Minion Horde Minions Mini P.E.K.K.A
Minion Horde
Minions Minion Horde Mini P.E.K.K.A Bowler
Bowler
Mini P.E.K.K.A Bowler Minion Horde Executioner
Bomber Minion Horde Bowler Executioner
Bomber Minions Minion Horde Mini P.E.K.K.A Bowler Executioner
Minions Bowler Executioner Bomber Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Bowler Executioner
Minion Horde
Bomber Executioner Minion Horde Bowler
Executioner Minions Minion Horde
Bomber Minion Horde Bowler Executioner
Bowler Executioner
Minions Minion Horde Mini P.E.K.K.A Bowler
Minion Horde Bowler
Executioner
Bowler Executioner
Minions Minion Horde
Bomber Minion Horde Bowler Executioner
Minion Horde Bowler Executioner
Bomber Minions Minion Horde Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Bowler Executioner
Bomber Bowler
Minions Minion Horde Bowler
Bowler
Minion Horde
Bomber Bowler Executioner
Minion Horde
Bowler Executioner
Bowler
Minion Horde Executioner
Minions Minion Horde
Minion Horde Mini P.E.K.K.A Bowler
Bomber Minion Horde
Minion Horde
Minion Horde
Bowler
Minion Horde Minions
Executioner
Minion Horde Mini P.E.K.K.A Bowler Executioner
Bomber Bowler Executioner
Minion Horde Executioner
Minions Minion Horde Bowler
Executioner
Bowler Executioner

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