My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Furnace Goblin Hut
Zap
Flying Machine Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut
The Log
Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Flying Machine Furnace Goblin Hut
Royal Delivery
Flying Machine Goblin Hut Bowler
Fireball
Flying Machine Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler
Poison
Flying Machine Furnace Goblin Hut Barbarian Hut Elixir Collector
Lightning
Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler
Rocket
Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Flying Machine Furnace Poison Goblin Hut Bowler Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Flying Machine Furnace Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Flying Machine
Furnace Goblin Hut Barbarian Hut Bowler
Furnace
Flying Machine Goblin Hut Barbarian Hut Bowler
Goblin Hut
Flying Machine Furnace Barbarian Hut Bowler
Barbarian Hut
Flying Machine Furnace Goblin Hut
Elixir Collector
Poison
Bowler
Bowler
Flying Machine Furnace Goblin Hut Poison

Defense Synergies 0 11

Fireball
Goblin Hut Barbarian Hut
Flying Machine
Furnace Goblin Hut Barbarian Hut Bowler
Furnace
Flying Machine Goblin Hut Barbarian Hut Bowler
Goblin Hut
Fireball Flying Machine Furnace Barbarian Hut Bowler
Barbarian Hut
Fireball Flying Machine Furnace Goblin Hut
Elixir Collector
Poison
Bowler
Flying Machine Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Fireball Flying Machine Goblin Hut
Barbarian Hut Flying Machine Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut Bowler
Goblin Hut Barbarian Hut Furnace Bowler
Fireball Poison Bowler
Fireball Bowler Flying Machine Furnace
Furnace Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Barbarian Hut Bowler Fireball Flying Machine Poison
Barbarian Hut Furnace Goblin Hut
Bowler
Poison Fireball Flying Machine Furnace Goblin Hut Bowler
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison
Furnace Goblin Hut Barbarian Hut Bowler Fireball Flying Machine
Fireball Barbarian Hut Bowler Furnace Goblin Hut Poison
Barbarian Hut Furnace Goblin Hut
Barbarian Hut Fireball Furnace Goblin Hut Bowler
Barbarian Hut Fireball Furnace Goblin Hut Poison Bowler
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Bowler
Furnace Poison Fireball Flying Machine Goblin Hut Barbarian Hut Bowler
Barbarian Hut Goblin Hut
Bowler Fireball Flying Machine Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Furnace Goblin Hut Bowler
Fireball Poison Flying Machine Bowler
Furnace Goblin Hut Barbarian Hut Bowler
Bowler Fireball Barbarian Hut
Barbarian Hut Goblin Hut Bowler
Fireball Furnace Poison Flying Machine Goblin Hut
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Bowler
Barbarian Hut
Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut
Flying Machine Goblin Hut Bowler
Fireball Poison Bowler
Bowler Fireball Barbarian Hut
Fireball Flying Machine Furnace Barbarian Hut Bowler
Goblin Hut Fireball Flying Machine Furnace Barbarian Hut Poison Bowler
Poison Bowler Fireball Flying Machine Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Flying Machine Barbarian Hut
Fireball Poison Flying Machine Bowler
Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Fireball Flying Machine Barbarian Hut Poison
Fireball Poison Furnace Bowler
Fireball Poison Flying Machine Furnace
Flying Machine Furnace Poison Bowler
Fireball Poison Flying Machine Barbarian Hut Bowler
Fireball Poison Flying Machine
Fireball Poison Bowler
Poison Fireball Flying Machine Bowler
Fireball Poison Flying Machine
Flying Machine Poison Fireball Goblin Hut Barbarian Hut Bowler
Fireball Flying Machine Poison
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison Bowler
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison Bowler
Fireball Poison
Fireball Flying Machine Poison Bowler
Fireball Flying Machine Poison Bowler
Fireball Poison Bowler
Fireball Poison
Bowler
Fireball Flying Machine Barbarian Hut Poison
Poison Fireball Furnace Bowler
Fireball Poison Flying Machine Bowler
Fireball Flying Machine Poison Bowler
Fireball Poison
Poison Fireball Flying Machine Furnace
Fireball Flying Machine Goblin Hut Poison
Fireball Bowler
Poison Fireball
Fireball Poison
Fireball Poison Bowler
Fireball Flying Machine Goblin Hut Barbarian Hut
Fireball Poison Flying Machine
Fireball
Fireball Poison Flying Machine Bowler
Fireball Flying Machine Poison Bowler
Fireball Poison
Flying Machine
Fireball Flying Machine Poison Bowler
Fireball Flying Machine Poison
Poison Fireball Flying Machine Bowler

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