My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Bowler Inferno Dragon
Fireball
Goblin Gang Hog Rider Wizard Bowler Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Knight Wizard Bowler Inferno Dragon
Rocket
Hog Rider Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Hog Rider Inferno Dragon Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Bowler
Knight
Goblin Gang Hog Rider Zap Fireball Wizard
Goblin Gang
Knight Hog Rider Bowler
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Goblin Gang Fireball Wizard Bowler
Wizard
Knight Hog Rider
Bowler
Zap Goblin Gang Hog Rider
Inferno Dragon

Defense Synergies 2 8

Zap
Fireball Knight Goblin Gang Bowler Inferno Dragon
Knight
Goblin Gang Zap Fireball Wizard Bowler
Goblin Gang
Knight Zap Inferno Dragon
Fireball
Zap Knight
Hog Rider
Wizard
Knight
Bowler
Zap Knight
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Fireball Wizard
Inferno Dragon Zap Knight Goblin Gang
Goblin Gang Bowler Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang Bowler
Fireball Bowler
Goblin Gang Fireball Bowler Zap
Inferno Dragon Zap Goblin Gang Fireball Wizard
Bowler Zap Fireball
Inferno Dragon Goblin Gang
Knight Goblin Gang Bowler
Goblin Gang Zap Knight Fireball Wizard Bowler
Inferno Dragon Zap Goblin Gang Fireball Wizard
Bowler Zap Knight Goblin Gang Fireball Wizard
Fireball Wizard Bowler Zap Goblin Gang
Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Fireball Bowler Inferno Dragon
Wizard Knight Goblin Gang Fireball Bowler
Fireball Zap Knight Goblin Gang Wizard Bowler
Zap Wizard Knight Fireball Bowler Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Bowler Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Bowler
Fireball Zap Knight Goblin Gang Wizard Bowler Inferno Dragon
Goblin Gang Zap Knight Bowler
Goblin Gang Bowler Zap Knight Fireball
Knight Goblin Gang Bowler Inferno Dragon
Fireball Wizard Zap Goblin Gang
Goblin Gang Knight Fireball Bowler
Knight Inferno Dragon
Zap Knight Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Bowler
Zap Fireball Bowler
Bowler Knight Goblin Gang Fireball Wizard
Wizard Fireball Bowler
Goblin Gang Zap Knight Fireball Bowler Inferno Dragon
Bowler Zap Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Bowler
Fireball
Knight Fireball
Fireball Wizard Zap Bowler
Fireball Wizard Zap
Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap Wizard
Goblin Gang Fireball Bowler
Zap Knight Fireball Wizard Bowler
Fireball Zap Wizard
Knight Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball
Zap Fireball Wizard Bowler
Zap Fireball Wizard Bowler
Fireball Bowler
Fireball Wizard
Bowler
Zap Fireball
Zap Fireball Wizard Bowler
Inferno Dragon
Fireball Zap Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Bowler
Zap Fireball Wizard
Zap Fireball
Fireball Wizard Bowler
Zap Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Goblin Gang Wizard Bowler
Zap Fireball Wizard Bowler
Zap Fireball
Zap Goblin Gang Fireball Bowler
Zap Fireball
Zap Fireball Bowler

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