My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Royal Giant Inferno Dragon Graveyard
Barbarian Barrel
Tesla Electro Wizard Graveyard
The Log
Royal Giant Graveyard
Earthquake
Tesla Graveyard
Arrows
Graveyard
Royal Delivery
Bowler Electro Wizard Inferno Dragon Graveyard
Fireball
Tesla Bowler Electro Wizard Inferno Dragon
Poison
Electro Wizard Graveyard
Lightning
Tesla Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Electro Wizard Inferno Dragon Bowler Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Electro Wizard

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Graveyard Bowler
Tesla
Royal Giant
Arrows Fireball Bowler Electro Wizard
Fireball
Arrows Royal Giant Graveyard Electro Wizard
Bowler
Graveyard Arrows Royal Giant Electro Wizard
Electro Wizard
Graveyard Royal Giant Fireball Bowler
Inferno Dragon
Graveyard
Arrows Fireball Bowler Electro Wizard

Defense Synergies 0 10

Arrows
Tesla Fireball Bowler
Tesla
Arrows Fireball Bowler Electro Wizard Inferno Dragon
Royal Giant
Fireball
Arrows Tesla Electro Wizard
Bowler
Arrows Tesla Electro Wizard
Electro Wizard
Tesla Fireball Bowler Inferno Dragon
Inferno Dragon
Tesla Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Fireball Electro Wizard
Inferno Dragon Tesla Electro Wizard
Tesla Bowler Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bowler Electro Wizard
Arrows Fireball Bowler
Arrows Fireball Bowler Tesla Electro Wizard
Tesla Electro Wizard Inferno Dragon Arrows Fireball
Bowler Arrows Tesla Fireball Electro Wizard
Tesla Inferno Dragon
Tesla Bowler Electro Wizard
Electro Wizard Arrows Tesla Fireball Bowler
Arrows Tesla Inferno Dragon Fireball Electro Wizard
Tesla Bowler Fireball Electro Wizard
Fireball Bowler Arrows Tesla Electro Wizard
Inferno Dragon Tesla Electro Wizard
Tesla Fireball Bowler Electro Wizard Inferno Dragon
Tesla Arrows Fireball Bowler Electro Wizard
Arrows Tesla Fireball Bowler Electro Wizard
Arrows Tesla Fireball Bowler Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Bowler Arrows Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Bowler Electro Wizard
Fireball Electro Wizard Arrows Tesla Bowler Inferno Dragon
Bowler Electro Wizard
Bowler Tesla Fireball Electro Wizard
Tesla Bowler Inferno Dragon
Arrows Fireball Tesla Electro Wizard
Tesla Fireball Bowler Electro Wizard
Tesla Inferno Dragon
Electro Wizard Fireball Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Bowler
Arrows Fireball Bowler Electro Wizard
Bowler Tesla Fireball
Tesla Fireball Bowler
Tesla Electro Wizard Fireball Bowler Inferno Dragon
Arrows Bowler Tesla Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Bowler Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Bowler
Arrows Fireball
Arrows Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler Electro Wizard
Arrows Fireball Bowler Electro Wizard
Fireball Arrows
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Arrows Fireball Bowler Electro Wizard
Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball
Arrows Fireball Bowler
Inferno Dragon
Arrows Fireball Bowler Electro Wizard
Fireball Arrows Bowler
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball Bowler
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Bowler
Electro Wizard Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Bowler Electro Wizard
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler Electro Wizard
Fireball Electro Wizard
Fireball Bowler Electro Wizard

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