My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Barbarians Wizard Executioner Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Bowler Executioner Electro Wizard
Fireball
Barbarians Hog Rider Wizard Bowler Executioner Electro Wizard
Poison
Barbarians Wizard Executioner Electro Wizard
Lightning
Wizard Bowler Executioner Electro Wizard
Rocket
Barbarians Hog Rider Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Hog Rider Electro Wizard Barbarians Wizard Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Hog Rider Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Barbarians Wizard Bowler Executioner Electro Wizard
Wizard
Hog Rider
Bowler
Hog Rider Executioner The Log Electro Wizard
Executioner
Hog Rider Bowler The Log
The Log
Hog Rider Fireball Bowler Executioner
Electro Wizard
Fireball Hog Rider Bowler

Defense Synergies 2 6

Barbarians
Fireball
The Log Electro Wizard
Hog Rider
Wizard
The Log Electro Wizard
Bowler
The Log Electro Wizard
Executioner
The Log
The Log
Fireball Bowler Wizard Executioner Electro Wizard
Electro Wizard
Fireball Wizard Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard Executioner The Log Electro Wizard
Barbarians Executioner The Log Electro Wizard
Barbarians Bowler Executioner Electro Wizard
Barbarians Bowler Electro Wizard
Barbarians Fireball Bowler The Log
Fireball Bowler The Log Executioner Electro Wizard
Electro Wizard Fireball Wizard Executioner
Bowler Barbarians Fireball The Log Electro Wizard
Barbarians
Barbarians Bowler Electro Wizard
Barbarians Executioner Electro Wizard Fireball Wizard Bowler The Log
Executioner Fireball Wizard Electro Wizard
Barbarians Bowler Fireball Wizard The Log Electro Wizard
Fireball Wizard Bowler Executioner Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Bowler The Log Electro Wizard
Barbarians Wizard Fireball Bowler Executioner Electro Wizard
Fireball Barbarians Wizard Bowler Executioner The Log Electro Wizard
Wizard Executioner The Log Barbarians Fireball Bowler Electro Wizard
Barbarians Electro Wizard
Wizard Bowler Barbarians Fireball Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Wizard Bowler Executioner The Log
Barbarians Bowler The Log Electro Wizard
Bowler Barbarians Fireball The Log Electro Wizard
Barbarians Bowler Executioner
Fireball Wizard Executioner Electro Wizard
Barbarians Fireball Bowler Electro Wizard
Barbarians
Electro Wizard Barbarians Fireball The Log
Barbarians
Barbarians Bowler
Barbarians Fireball Bowler The Log Electro Wizard
Barbarians Bowler Fireball Wizard Executioner
Wizard Barbarians Fireball Bowler Executioner
Barbarians Electro Wizard Fireball Bowler Executioner The Log
Bowler Executioner Barbarians Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler Executioner The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Executioner Bowler The Log
Fireball Wizard Executioner
Wizard Bowler Executioner The Log
Fireball The Log Wizard Bowler Executioner
Fireball The Log Wizard
Fireball Bowler Electro Wizard
Fireball Wizard Bowler The Log Electro Wizard
Fireball Wizard Executioner
Fireball Bowler Executioner The Log
Fireball
Fireball The Log
Fireball Wizard Bowler Executioner The Log
Fireball Wizard Bowler Executioner The Log
Fireball
Fireball Wizard Bowler Executioner The Log Electro Wizard
Fireball Wizard Bowler The Log
Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Barbarians Fireball The Log
The Log Fireball Wizard Bowler Executioner
Fireball The Log Wizard Bowler Executioner Electro Wizard
Fireball Wizard Bowler The Log
Fireball The Log
Fireball Wizard Executioner Electro Wizard
Electro Wizard Fireball Wizard
Fireball Bowler
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard Bowler The Log
Electro Wizard Barbarians Fireball
Fireball Wizard Executioner Electro Wizard
The Log Fireball
Fireball Wizard Bowler Executioner Electro Wizard
The Log Fireball Wizard Bowler Executioner
Fireball
Executioner
Fireball Bowler The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Bowler Executioner The Log Electro Wizard

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