My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner P.E.K.K.A Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Bowler Executioner P.E.K.K.A Electro Wizard
Fireball
Bowler Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Bowler Executioner Electro Wizard
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze Bowler Executioner P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Electro Wizard Bowler Executioner Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Freeze Electro Wizard Bowler

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Golem Freeze Bowler
Rocket
Golem
Freeze
Arrows
Bowler
Arrows Executioner Electro Wizard
Executioner
Bowler P.E.K.K.A Golem
P.E.K.K.A
Arrows Electro Wizard Executioner
Golem
Arrows Rocket Executioner Electro Wizard
Electro Wizard
P.E.K.K.A Bowler Golem

Defense Synergies 0 5

Arrows
Bowler P.E.K.K.A
Rocket
Freeze
Electro Wizard
Bowler
Arrows Electro Wizard
Executioner
P.E.K.K.A
Arrows Electro Wizard
Golem
Electro Wizard
Freeze Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard
Rocket Bowler P.E.K.K.A Freeze Executioner Electro Wizard
P.E.K.K.A Bowler Electro Wizard
Arrows Rocket Bowler P.E.K.K.A
Arrows Freeze Bowler Executioner Electro Wizard
Rocket Electro Wizard Arrows Freeze Executioner
Rocket Bowler Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Bowler Electro Wizard
Executioner Electro Wizard Arrows Freeze Bowler
Arrows Executioner Electro Wizard
Bowler P.E.K.K.A Rocket Freeze Electro Wizard
Rocket Bowler Executioner Arrows Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Freeze Bowler P.E.K.K.A Electro Wizard
Arrows Bowler Executioner P.E.K.K.A Electro Wizard
Arrows Bowler Executioner Electro Wizard
Arrows Freeze Executioner Bowler Electro Wizard
P.E.K.K.A Electro Wizard
Bowler Arrows Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A Electro Wizard
Electro Wizard Arrows Rocket Bowler Executioner
P.E.K.K.A Rocket Bowler Electro Wizard
Rocket Bowler P.E.K.K.A Electro Wizard
P.E.K.K.A Bowler Executioner
Arrows Rocket Executioner Freeze Electro Wizard
Rocket P.E.K.K.A Bowler Electro Wizard
P.E.K.K.A
Rocket Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Bowler
Rocket P.E.K.K.A Arrows Bowler Electro Wizard
Rocket Bowler P.E.K.K.A Executioner
Bowler Executioner
Electro Wizard Rocket Freeze Bowler Executioner P.E.K.K.A
Arrows Bowler Executioner Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows Bowler Executioner Electro Wizard
Rocket Arrows
Arrows Rocket Freeze
Rocket Executioner Arrows Bowler
Arrows Executioner Rocket Freeze
Arrows Bowler Executioner
Arrows Freeze Bowler Executioner
Arrows
Rocket Bowler Electro Wizard
Rocket Arrows Bowler Electro Wizard
Arrows Rocket Executioner
Rocket Bowler Executioner
Arrows Rocket Freeze
Arrows
Rocket Arrows Bowler Executioner
Arrows Rocket Bowler Executioner
Arrows Rocket Freeze
Rocket
Rocket Arrows Bowler Executioner Electro Wizard
Rocket Arrows Bowler
Rocket Bowler
Rocket Arrows
Rocket Bowler
Rocket Arrows
Arrows Freeze Bowler Executioner
Arrows Bowler Executioner Electro Wizard
Arrows Bowler
Rocket Arrows
Arrows Executioner Electro Wizard
Rocket Electro Wizard Freeze
Bowler
Arrows Rocket
Rocket Arrows Freeze Electro Wizard
P.E.K.K.A
Rocket Arrows Bowler
Electro Wizard Rocket Freeze
Rocket Arrows Executioner Electro Wizard
Freeze
Arrows
Rocket Bowler Executioner Electro Wizard
Arrows Bowler Executioner
Rocket Arrows
Executioner P.E.K.K.A
Rocket Freeze Bowler Electro Wizard
Rocket Executioner Electro Wizard
Rocket Freeze Bowler Executioner Electro Wizard

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