My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Baby Dragon Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon Balloon Bowler Lumberjack
Fireball
Baby Dragon Balloon Bowler Lumberjack
Poison
Guards Balloon
Lightning
Baby Dragon Balloon Bowler Lumberjack
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Tornado Baby Dragon Freeze Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Tornado Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Balloon Tornado Baby Dragon Bowler Lumberjack
Guards
Lumberjack
Tornado
Baby Dragon Barbarian Barrel Freeze Balloon Bowler
Baby Dragon
Tornado Barbarian Barrel Balloon Bowler Lumberjack
Freeze
Balloon Tornado
Balloon
Barbarian Barrel Freeze Lumberjack Tornado Baby Dragon
Bowler
Barbarian Barrel Tornado Baby Dragon Lumberjack
Lumberjack
Balloon Barbarian Barrel Guards Baby Dragon Bowler

Defense Synergies 1 12

Barbarian Barrel
Guards Tornado Baby Dragon Bowler Lumberjack
Guards
Barbarian Barrel Baby Dragon Lumberjack
Tornado
Bowler Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Guards Tornado Bowler Lumberjack
Freeze
Lumberjack
Balloon
Bowler
Tornado Barbarian Barrel Baby Dragon Lumberjack
Lumberjack
Barbarian Barrel Guards Baby Dragon Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel Baby Dragon
Lumberjack
Tornado Bowler Lumberjack Freeze
Lumberjack Guards Bowler
Barbarian Barrel Tornado Bowler Lumberjack
Barbarian Barrel Tornado Freeze Bowler Guards Baby Dragon Lumberjack
Tornado Baby Dragon Freeze
Bowler Barbarian Barrel Baby Dragon
Tornado Lumberjack
Guards Tornado Barbarian Barrel Bowler Lumberjack
Guards Barbarian Barrel Tornado Baby Dragon Freeze Bowler Lumberjack
Tornado Baby Dragon
Bowler Lumberjack Guards Freeze
Bowler Barbarian Barrel Guards Tornado Baby Dragon Freeze Lumberjack
Lumberjack
Tornado Freeze Bowler Lumberjack
Tornado Bowler Lumberjack
Barbarian Barrel Guards Tornado Baby Dragon Bowler Lumberjack
Barbarian Barrel Tornado Baby Dragon Freeze Guards Bowler Lumberjack
Tornado Lumberjack
Bowler Barbarian Barrel Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Barbarian Barrel Bowler
Barbarian Barrel Baby Dragon Bowler Lumberjack
Guards Lumberjack Bowler
Guards Bowler Lumberjack Barbarian Barrel Tornado
Guards Bowler Lumberjack
Tornado Baby Dragon Freeze
Guards Bowler Lumberjack
Lumberjack
Freeze Barbarian Barrel Tornado Baby Dragon
Guards
Guards Bowler Lumberjack
Guards Tornado Bowler
Bowler Guards Lumberjack
Baby Dragon Bowler
Guards Barbarian Barrel Tornado Baby Dragon Freeze Bowler Lumberjack
Bowler Barbarian Barrel Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Baby Dragon Freeze
Barbarian Barrel Tornado Baby Dragon Bowler
Barbarian Barrel Baby Dragon
Barbarian Barrel Guards Freeze
Barbarian Barrel Baby Dragon Bowler
Tornado Baby Dragon Freeze
Tornado Baby Dragon Bowler
Barbarian Barrel Tornado Baby Dragon Freeze Bowler
Tornado
Guards Tornado Bowler Lumberjack
Barbarian Barrel Tornado Bowler
Tornado Baby Dragon
Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel Tornado Freeze
Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel Tornado Baby Dragon Bowler
Baby Dragon Bowler
Tornado
Tornado Bowler
Barbarian Barrel Baby Dragon
Tornado Freeze Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler
Barbarian Barrel Tornado Baby Dragon
Tornado Baby Dragon
Guards Freeze
Bowler
Freeze
Bowler
Barbarian Barrel Guards Freeze
Tornado Baby Dragon
Freeze
Barbarian Barrel
Baby Dragon Bowler Lumberjack
Baby Dragon Bowler
Tornado
Guards Tornado Baby Dragon Freeze Bowler
Tornado
Barbarian Barrel Tornado Baby Dragon Freeze Bowler

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