My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Bowler
Fireball
Archers Bowler
Poison
Archers
Lightning
Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Fireball Mini P.E.K.K.A Bowler Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Archers Mini P.E.K.K.A Bowler
Archers
Zap Arrows Mini P.E.K.K.A Bowler
Arrows
Zap Fireball Archers Mini P.E.K.K.A Bowler Lightning
Fireball
Zap Arrows
Mini P.E.K.K.A
Zap Archers Arrows Bowler Lightning
Rocket
Bowler
Zap Archers Arrows Mini P.E.K.K.A Lightning
Lightning
Arrows Mini P.E.K.K.A Bowler

Defense Synergies 2 11

Zap
Fireball Mini P.E.K.K.A Archers Arrows Bowler
Archers
Zap Mini P.E.K.K.A Bowler
Arrows
Zap Fireball Mini P.E.K.K.A Bowler Lightning
Fireball
Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Fireball Bowler
Rocket
Bowler
Zap Archers Arrows Mini P.E.K.K.A
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Lightning Zap Fireball
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Rocket Bowler Archers Lightning
Mini P.E.K.K.A Bowler
Lightning Arrows Fireball Mini P.E.K.K.A Rocket Bowler
Arrows Fireball Bowler Zap Archers
Rocket Lightning Zap Archers Arrows Fireball
Rocket Bowler Lightning Zap Arrows Fireball
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Bowler
Archers Zap Arrows Fireball Bowler
Arrows Zap Archers Fireball
Mini P.E.K.K.A Bowler Zap Fireball Rocket Lightning
Fireball Rocket Bowler Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Rocket Zap Fireball Mini P.E.K.K.A Bowler Lightning
Arrows Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Zap Archers Bowler
Zap Arrows Archers Fireball Bowler
Mini P.E.K.K.A
Bowler Archers Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Bowler
Fireball Zap Archers Arrows Mini P.E.K.K.A Rocket Bowler Lightning
Zap Mini P.E.K.K.A Rocket Bowler Lightning
Mini P.E.K.K.A Rocket Bowler Lightning Zap Fireball
Mini P.E.K.K.A Bowler
Arrows Fireball Rocket Zap Archers
Mini P.E.K.K.A Rocket Archers Fireball Bowler Lightning
Mini P.E.K.K.A
Zap Rocket Lightning Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Rocket Lightning Zap Arrows Fireball Bowler
Mini P.E.K.K.A Rocket Bowler Lightning Fireball
Archers Fireball Bowler
Zap Archers Fireball Mini P.E.K.K.A Rocket Bowler Lightning
Arrows Bowler Zap Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Rocket
Arrows Fireball Zap Bowler
Rocket Lightning Arrows Fireball
Lightning Arrows Fireball Rocket
Fireball Rocket Zap Arrows Bowler
Arrows Fireball Zap Rocket
Archers Arrows Bowler
Arrows Fireball Zap Bowler Lightning
Arrows Fireball Zap Lightning
Rocket Lightning Fireball Mini P.E.K.K.A Bowler
Rocket Lightning Zap Arrows Fireball Bowler
Fireball Lightning Zap Archers Arrows Rocket
Rocket Lightning Fireball Bowler
Lightning Arrows Fireball Rocket
Lightning Zap Arrows Fireball
Rocket Lightning Zap Arrows Fireball Bowler
Lightning Arrows Fireball Rocket Bowler
Lightning Arrows Fireball Rocket
Mini P.E.K.K.A Rocket Lightning
Rocket Lightning Zap Archers Arrows Fireball Mini P.E.K.K.A Bowler
Rocket Lightning Zap Arrows Fireball Bowler
Rocket Lightning Fireball Bowler
Rocket Lightning Arrows Fireball
Rocket Bowler Lightning
Rocket Lightning Zap Arrows Fireball
Zap Arrows Fireball Bowler
Arrows Fireball Zap Bowler Lightning
Fireball Lightning Zap Arrows Bowler
Fireball Rocket Lightning Zap Arrows
Lightning Zap Archers Arrows Fireball
Zap Rocket Lightning Fireball
Lightning Fireball Mini P.E.K.K.A Bowler
Lightning Zap Arrows Fireball Rocket
Zap Rocket Lightning Arrows Fireball
Rocket Arrows Fireball Bowler Lightning
Zap Lightning Archers Fireball Rocket
Fireball Rocket Lightning Zap Archers Arrows
Arrows Fireball
Fireball Lightning Mini P.E.K.K.A Rocket Bowler
Arrows Zap Fireball Bowler Lightning
Rocket Lightning Zap Arrows Fireball
Zap Fireball Rocket Bowler Lightning
Zap Fireball Rocket Lightning
Lightning Zap Fireball Rocket Bowler

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