My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Goblin Hut Wizard Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Goblin Hut Princess
Zap
Bomber Royal Giant Goblin Hut Princess
Barbarian Barrel
Bomber Knight Goblin Hut Wizard Princess
The Log
Bomber Royal Giant Goblin Hut Princess
Earthquake
Bomber Goblin Hut
Arrows
Bomber Goblin Hut Princess
Royal Delivery
Bomber Knight Goblin Hut Wizard Bowler Princess
Fireball
Bomber Goblin Hut Wizard Bowler Princess
Poison
Bomber Goblin Hut Wizard Princess
Lightning
Knight Goblin Hut Wizard Bowler
Rocket
Goblin Hut Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Princess Goblin Hut Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight
Arrows
Royal Giant Knight Bowler
Knight
Princess Bomber Arrows Goblin Hut Wizard
Royal Giant
Bomber Arrows Goblin Hut Wizard Bowler Princess
Goblin Hut
Knight Royal Giant Bowler
Wizard
Knight Royal Giant
Bowler
Arrows Royal Giant Goblin Hut Princess
Princess
Knight Royal Giant Bowler

Defense Synergies 2 8

Bomber
Knight
Arrows
Knight Goblin Hut Bowler
Knight
Bomber Princess Arrows Goblin Hut Wizard Bowler
Royal Giant
Goblin Hut
Arrows Knight Wizard Bowler
Wizard
Knight Goblin Hut
Bowler
Arrows Knight Goblin Hut
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight Goblin Hut Wizard
Bomber Knight Goblin Hut
Goblin Hut Bowler Bomber Knight
Goblin Hut Bomber Knight Bowler
Bomber Arrows Bowler Princess
Arrows Bowler Bomber
Arrows Goblin Hut Wizard Princess
Bowler Arrows
Goblin Hut Princess
Knight Bomber Bowler
Bomber Arrows Knight Goblin Hut Wizard Bowler Princess
Arrows Goblin Hut Wizard Princess
Goblin Hut Bowler Bomber Knight Wizard
Bomber Wizard Bowler Arrows Goblin Hut Princess
Knight Goblin Hut
Goblin Hut Bowler
Wizard Bomber Arrows Knight Goblin Hut Bowler
Arrows Bomber Knight Goblin Hut Wizard Bowler
Arrows Wizard Bomber Knight Goblin Hut Bowler Princess
Goblin Hut
Bomber Wizard Bowler Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Bowler
Bomber Arrows Knight Wizard Bowler
Knight Goblin Hut Bowler
Bowler Knight
Knight Goblin Hut Bowler
Arrows Wizard Goblin Hut Princess
Knight Goblin Hut Bowler
Knight
Knight Goblin Hut
Goblin Hut
Knight Goblin Hut Bowler
Arrows Bowler
Bowler Knight Wizard
Wizard Bomber Bowler Princess
Goblin Hut Bomber Knight Bowler
Arrows Bowler Bomber Goblin Hut Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Bowler Princess
Arrows Goblin Hut
Arrows Knight
Bomber Wizard Arrows Bowler
Arrows Wizard Princess
Bomber Arrows Wizard Bowler Princess
Arrows Wizard Bowler Princess
Arrows Wizard
Bowler
Arrows Knight Wizard Bowler Princess
Arrows Wizard Princess
Knight Goblin Hut Bowler Princess
Arrows Princess
Princess Arrows Goblin Hut
Bomber Arrows Goblin Hut Wizard Bowler Princess
Arrows Goblin Hut Wizard Bowler Princess
Arrows
Bomber
Bomber Arrows Wizard Bowler Princess
Bomber Arrows Wizard Bowler Princess
Bowler
Arrows Wizard Princess
Bowler
Arrows
Arrows Bomber Wizard Bowler Princess
Arrows Wizard Bowler Princess
Arrows Wizard Bowler Princess
Arrows
Arrows Wizard Princess
Goblin Hut Wizard
Bowler
Bomber Arrows Wizard
Arrows Princess
Arrows Wizard Bowler Princess
Goblin Hut Princess
Arrows Wizard Princess
Arrows
Knight Wizard Bowler Princess
Arrows Bomber Wizard Bowler Princess
Arrows
Bowler Princess
Princess
Bowler Princess

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