My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Battle Ram
Giant Snowball
Bats Minion Horde Battle Ram Furnace
Zap
Bats Minion Horde Battle Ram Furnace
Barbarian Barrel
Battle Ram Furnace Executioner
The Log
Battle Ram Furnace
Earthquake
Furnace
Arrows
Bats Minion Horde Furnace
Royal Delivery
Bats Minion Horde Battle Ram Bowler Executioner
Fireball
Minion Horde Battle Ram Furnace Bowler Executioner
Poison
Bats Minion Horde Furnace Executioner
Lightning
Battle Ram Furnace Bowler Executioner
Rocket
Minion Horde Furnace Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Battle Ram Furnace Minion Horde Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Arrows Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Bowler
Arrows
Mirror Battle Ram Bowler
Minion Horde
Battle Ram Mirror
Battle Ram
Bats Arrows Minion Horde Furnace Mirror
Furnace
Battle Ram Mirror Bowler
Mirror
Arrows Minion Horde Battle Ram Furnace
Bowler
Bats Arrows Furnace Executioner
Executioner
Bowler

Defense Synergies 3 6

Bats
Bowler
Arrows
Mirror Furnace Bowler
Minion Horde
Mirror
Battle Ram
Furnace
Mirror Arrows Bowler
Mirror
Arrows Minion Horde Furnace Bowler Executioner
Bowler
Bats Arrows Furnace Mirror
Executioner
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Executioner
Minion Horde Bats Furnace Executioner
Minion Horde Furnace Bowler Bats Executioner
Minion Horde Bats Furnace Bowler
Arrows Bowler
Arrows Bowler Bats Furnace Executioner
Bats Minion Horde Furnace Arrows Executioner
Bowler Arrows
Minion Horde Furnace
Minion Horde Bowler
Bats Minion Horde Executioner Arrows Furnace Bowler
Arrows Minion Horde Executioner Bats Furnace
Minion Horde Furnace Bowler Bats
Bowler Executioner Bats Arrows Minion Horde Furnace
Minion Horde Furnace
Minion Horde Furnace Bowler
Minion Horde Bats Arrows Furnace Bowler Executioner
Arrows Bats Minion Horde Furnace Bowler Executioner
Arrows Furnace Executioner Bats Bowler
Bowler Bats Arrows Minion Horde Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Bowler
Arrows Bowler Executioner
Bats Minion Horde Furnace Bowler
Bowler Bats Minion Horde
Minion Horde Bowler Executioner
Arrows Furnace Executioner Bats Minion Horde
Bats Minion Horde Furnace Bowler
Minion Horde
Minion Horde Bats
Minion Horde
Bats Minion Horde Bowler
Arrows Bowler
Bowler Minion Horde Executioner
Minion Horde Furnace Bowler Executioner
Bats Minion Horde Furnace Bowler Executioner
Bats Arrows Bowler Executioner Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Bowler Executioner
Arrows Minion Horde
Arrows
Executioner Arrows Minion Horde Furnace Bowler
Arrows Executioner Bats Minion Horde Furnace
Arrows Minion Horde Furnace Bowler Executioner
Arrows Bowler Executioner
Arrows
Bats Minion Horde Bowler
Arrows Minion Horde Bowler
Arrows Executioner
Bowler Executioner
Arrows Minion Horde
Arrows Furnace
Arrows Minion Horde Furnace Bowler Executioner
Arrows Minion Horde Furnace Bowler Executioner
Arrows
Bats Minion Horde
Arrows Bowler Executioner
Arrows Bowler
Minion Horde Bowler
Arrows
Bowler
Arrows Minion Horde
Arrows Furnace Bowler Executioner
Minion Horde
Arrows Bowler Executioner
Arrows Bowler
Arrows
Bats Arrows Minion Horde Furnace Executioner
Bats Minion Horde
Minion Horde Bowler
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows Bowler
Minion Horde Bats
Arrows Executioner
Arrows
Minion Horde Bowler Executioner
Arrows Bowler Executioner
Arrows
Minion Horde Executioner
Bats Minion Horde Bowler
Bats Executioner
Bowler Executioner

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