My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Graveyard
Giant Snowball
Bats Archers Graveyard
Zap
Bats Archers Royal Giant Graveyard
Barbarian Barrel
Archers Knight Graveyard
The Log
Archers Royal Giant Graveyard
Earthquake
Archers Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Knight Bowler Graveyard
Fireball
Archers Bowler
Poison
Bats Archers Graveyard
Lightning
Knight Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Knight Bowler Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Bowler Graveyard
Archers
Knight Arrows Royal Giant Bowler Graveyard
Arrows
Royal Giant Graveyard Archers Knight Bowler
Knight
Bats Archers Graveyard Arrows The Log
Royal Giant
Bats Arrows Archers Bowler The Log
Bowler
Graveyard Bats Archers Arrows Royal Giant The Log
The Log
Knight Royal Giant Bowler Graveyard
Graveyard
Arrows Knight Bowler Bats Archers The Log

Defense Synergies 3 8

Bats
Knight Bowler The Log
Archers
Knight Bowler The Log
Arrows
Knight Bowler
Knight
Bats Archers Arrows Bowler The Log
Royal Giant
Bowler
The Log Bats Archers Arrows Knight
The Log
Bowler Bats Archers Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight The Log
Bats Knight The Log
Bowler Bats Archers Knight
Bats Knight Bowler
Arrows Bowler The Log
Arrows Bowler The Log Bats Archers
Bats Archers Arrows
Bowler Arrows The Log
Knight Archers Bowler
Bats Archers Arrows Knight Bowler The Log
Arrows Bats Archers
Bowler Bats Knight The Log
Bowler Bats Arrows The Log
Knight
Bowler The Log
Bats Arrows Knight Bowler
Arrows Bats Archers Knight Bowler The Log
Arrows The Log Bats Archers Knight Bowler
Bowler Bats Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Bowler
Archers Arrows Knight Bowler The Log
Bats Knight Bowler The Log
Bowler Bats Knight The Log
Knight Bowler
Arrows Bats Archers
Bats Archers Knight Bowler
Knight
Bats Knight The Log
Bats Knight Bowler
Arrows Bowler The Log
Bowler Knight
Archers Bowler
Bats Archers Knight Bowler The Log
Bats Arrows Bowler Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Bowler The Log
Arrows The Log
Arrows Knight The Log
Arrows Bowler The Log
Arrows Bats
Archers Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Bats Bowler
Arrows Knight Bowler The Log
Archers Arrows
Knight Bowler The Log
Arrows
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows
Bats
Archers Arrows Bowler The Log
Arrows Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler
Arrows The Log Bowler
Arrows Bowler The Log
Arrows The Log
Bats Archers Arrows
Bats
Bowler
Arrows The Log
Arrows
Arrows Bowler The Log
Bats Archers
Archers Arrows
Arrows The Log
Knight Bowler
Arrows The Log Bowler
Arrows
Bats Bowler The Log
Bats
Bowler The Log

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