My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Elixir Collector Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Fire Spirit Archers Lumberjack
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Electro Wizard Lumberjack
The Log
Fire Spirit Archers Lumberjack
Earthquake
Archers Elixir Collector
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Bowler Electro Wizard Lumberjack
Fireball
Archers Elixir Collector Bowler Electro Wizard Lumberjack
Poison
Archers Elixir Collector Electro Wizard
Lightning
Elixir Collector Bowler Electro Wizard Lumberjack
Rocket
Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Electro Wizard Lumberjack Giant Bowler Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Electro Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Bowler Lumberjack
Zap
Giant Electro Wizard Fire Spirit Archers Bowler Lumberjack
Archers
Zap Giant Bowler Lumberjack
Giant
Zap Fire Spirit Archers Bowler Electro Wizard Lumberjack
Elixir Collector
Bowler
Fire Spirit Zap Archers Giant Electro Wizard Lumberjack
Electro Wizard
Zap Giant Bowler Lumberjack
Lumberjack
Fire Spirit Zap Archers Giant Bowler Electro Wizard

Defense Synergies 1 11

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Archers Bowler Lumberjack
Archers
Zap Bowler Electro Wizard Lumberjack
Giant
Elixir Collector
Bowler
Zap Archers Electro Wizard Lumberjack
Electro Wizard
Zap Fire Spirit Archers Bowler Lumberjack
Lumberjack
Zap Archers Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard
Lumberjack Zap Electro Wizard
Bowler Lumberjack Fire Spirit Archers Electro Wizard
Lumberjack Bowler Electro Wizard
Bowler Lumberjack
Bowler Fire Spirit Zap Archers Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Archers
Bowler Zap Electro Wizard
Lumberjack
Fire Spirit Archers Bowler Electro Wizard Lumberjack
Archers Electro Wizard Zap Bowler Lumberjack
Zap Archers Electro Wizard
Bowler Lumberjack Fire Spirit Zap Electro Wizard
Fire Spirit Bowler Zap Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Bowler Electro Wizard Lumberjack
Bowler Electro Wizard Lumberjack
Fire Spirit Zap Archers Bowler Electro Wizard Lumberjack
Zap Fire Spirit Archers Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bowler Fire Spirit Archers Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Bowler Electro Wizard
Electro Wizard Zap Archers Bowler Lumberjack
Lumberjack Zap Bowler Electro Wizard
Bowler Lumberjack Zap Electro Wizard
Bowler Lumberjack
Fire Spirit Zap Archers Electro Wizard
Archers Bowler Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard
Bowler Lumberjack
Zap Bowler Electro Wizard
Bowler Lumberjack
Archers Bowler
Electro Wizard Zap Archers Bowler Lumberjack
Bowler Zap Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Electro Wizard
Fire Spirit Zap Bowler
Fire Spirit Zap
Fire Spirit Archers Bowler
Fire Spirit Zap Bowler
Zap
Fire Spirit Bowler Electro Wizard Lumberjack
Zap Bowler Electro Wizard
Fire Spirit Zap Archers
Fire Spirit Bowler
Zap
Zap Bowler
Bowler
Fire Spirit Zap Archers Bowler Electro Wizard
Fire Spirit Zap Bowler
Bowler
Bowler
Zap
Zap Fire Spirit Bowler
Zap Bowler Electro Wizard
Zap Bowler
Zap
Fire Spirit Zap Archers Electro Wizard
Zap Electro Wizard
Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Fire Spirit Archers
Fire Spirit Zap Archers Electro Wizard
Bowler Electro Wizard Lumberjack
Zap Bowler
Zap
Zap Bowler Electro Wizard
Zap Electro Wizard
Zap Bowler Electro Wizard

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