My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Tesla Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Hog Rider Bowler
Fireball
Archers Tesla Barbarians Hog Rider Bowler
Poison
Archers Barbarians
Lightning
Knight Tesla Bowler
Rocket
Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tesla Fireball Hog Rider Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Bowler
Arrows
Fireball Hog Rider Archers Knight Bowler
Knight
Archers Hog Rider Arrows Fireball
Tesla
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Knight
Hog Rider
Arrows Knight Fireball Archers Barbarians Bowler
Bowler
Archers Arrows Hog Rider

Defense Synergies 2 11

Archers
Knight Tesla Bowler
Arrows
Knight Tesla Barbarians Fireball Bowler
Knight
Archers Tesla Arrows Fireball Bowler
Tesla
Knight Archers Arrows Fireball Bowler
Barbarians
Arrows
Fireball
Arrows Knight Tesla
Hog Rider
Bowler
Archers Arrows Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Fireball
Barbarians Knight Tesla
Tesla Barbarians Bowler Archers Knight
Tesla Barbarians Knight Bowler
Arrows Barbarians Fireball Bowler
Arrows Fireball Bowler Archers Tesla
Tesla Archers Arrows Fireball
Bowler Arrows Tesla Barbarians Fireball
Tesla Barbarians
Knight Archers Tesla Barbarians Bowler
Archers Barbarians Arrows Knight Tesla Fireball Bowler
Arrows Tesla Archers Fireball
Tesla Barbarians Bowler Knight Fireball
Fireball Bowler Arrows Tesla Barbarians
Barbarians Knight Tesla
Barbarians Tesla Fireball Bowler
Tesla Barbarians Arrows Knight Fireball Bowler
Arrows Tesla Fireball Archers Knight Barbarians Bowler
Arrows Archers Knight Tesla Barbarians Fireball Bowler
Barbarians Tesla
Bowler Archers Arrows Knight Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Tesla Fireball Bowler
Fireball Archers Arrows Knight Tesla Bowler
Barbarians Knight Bowler
Bowler Knight Tesla Barbarians Fireball
Barbarians Knight Tesla Bowler
Arrows Fireball Archers Tesla
Archers Knight Tesla Barbarians Fireball Bowler
Knight Tesla Barbarians
Knight Barbarians Fireball
Tesla Barbarians
Knight Tesla Barbarians Bowler
Arrows Barbarians Fireball Bowler
Barbarians Bowler Knight Tesla Fireball
Archers Tesla Barbarians Fireball Bowler
Tesla Barbarians Archers Knight Fireball Bowler
Arrows Bowler Archers Tesla Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Bowler
Arrows Fireball
Arrows Knight Barbarians Fireball
Fireball Arrows Bowler
Arrows Fireball
Archers Arrows Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler
Arrows Knight Fireball Bowler
Fireball Archers Arrows
Knight Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Archers Arrows Fireball Bowler
Arrows Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Barbarians Fireball
Arrows Fireball Bowler
Arrows Fireball Bowler
Fireball Arrows Bowler
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Archers Barbarians Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler
Fireball
Fireball Bowler

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