My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Elite Barbarians
Giant Snowball
Bomber Minions Goblin Gang Witch
Zap
Bomber Minions Goblin Gang Witch
Barbarian Barrel
Bomber Knight Goblin Gang Elite Barbarians Witch Electro Wizard
The Log
Bomber Goblin Gang Elite Barbarians Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Minions Goblin Gang Witch
Royal Delivery
Bomber Knight Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Fireball
Bomber Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Poison
Bomber Minions Goblin Gang Witch Electro Wizard
Lightning
Knight Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Minions Goblin Gang Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Minions Elite Barbarians
Zap
Elite Barbarians Electro Wizard Bomber Knight Minions Witch
Knight
Minions Goblin Gang Bomber Zap Elite Barbarians Witch Electro Wizard
Minions
Knight Bomber Zap Elite Barbarians
Goblin Gang
Knight
Elite Barbarians
Zap Bomber Knight Minions
Witch
Zap Knight
Electro Wizard
Zap Knight

Defense Synergies 5 11

Bomber
Knight Zap Electro Wizard
Zap
Electro Wizard Bomber Knight Minions Goblin Gang Elite Barbarians Witch
Knight
Bomber Minions Goblin Gang Electro Wizard Zap Witch
Minions
Knight Zap Electro Wizard
Goblin Gang
Knight Zap Electro Wizard
Elite Barbarians
Zap
Witch
Zap Knight Electro Wizard
Electro Wizard
Zap Knight Bomber Minions Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minions Electro Wizard
Elite Barbarians Bomber Zap Knight Minions Goblin Gang Witch Electro Wizard
Goblin Gang Witch Bomber Knight Minions Elite Barbarians Electro Wizard
Elite Barbarians Witch Bomber Knight Minions Goblin Gang Electro Wizard
Bomber Elite Barbarians
Goblin Gang Bomber Zap Minions Electro Wizard
Minions Electro Wizard Zap Goblin Gang Witch
Zap Electro Wizard
Witch Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Bomber Electro Wizard
Minions Goblin Gang Witch Electro Wizard Bomber Zap Knight
Minions Zap Goblin Gang Witch Electro Wizard
Bomber Zap Knight Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Bomber Zap Minions Goblin Gang Witch Electro Wizard
Elite Barbarians Knight Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Electro Wizard
Bomber Knight Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Bomber Zap Knight Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Witch Bomber Knight Minions Electro Wizard
Elite Barbarians Electro Wizard
Bomber Goblin Gang Knight Minions Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Bomber Zap Knight Goblin Gang Elite Barbarians
Goblin Gang Zap Knight Minions Elite Barbarians Witch Electro Wizard
Goblin Gang Zap Knight Elite Barbarians Electro Wizard
Knight Goblin Gang Elite Barbarians Witch
Zap Minions Goblin Gang Witch Electro Wizard
Goblin Gang Knight Minions Elite Barbarians Witch Electro Wizard
Knight Elite Barbarians
Zap Electro Wizard Knight Minions Elite Barbarians Witch
Witch Goblin Gang
Knight Minions Elite Barbarians Witch
Zap Elite Barbarians Electro Wizard
Elite Barbarians Knight Goblin Gang Witch
Bomber Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Bomber Zap Knight Minions
Minions Bomber Zap Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Bomber Zap
Zap Minions Witch
Bomber Witch
Zap
Zap
Minions Goblin Gang Elite Barbarians Electro Wizard
Zap Knight Electro Wizard
Zap
Knight Elite Barbarians
Minions
Zap Elite Barbarians
Bomber Zap Witch
Bomber Minions
Bomber Zap Electro Wizard
Bomber Zap Witch
Minions
Zap
Zap Bomber Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Elite Barbarians Zap Witch Electro Wizard
Zap Electro Wizard Minions Witch
Elite Barbarians
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Minions Goblin Gang Witch
Zap Witch Electro Wizard
Knight Goblin Gang Electro Wizard
Bomber Zap
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: