My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Skeleton
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Witch Giant Skeleton Ice Wizard
The Log
Bomber Elite Barbarians Witch Giant Skeleton
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Valkyrie Baby Dragon Witch Giant Skeleton Ice Wizard
Fireball
Bomber Elite Barbarians Baby Dragon Witch Ice Wizard
Poison
Bomber Witch Ice Wizard
Lightning
Elite Barbarians Valkyrie Baby Dragon Witch Ice Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Ice Wizard Valkyrie Baby Dragon Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Ice Wizard Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Valkyrie Baby Dragon Giant Skeleton
Elite Barbarians
Valkyrie Rage Bomber
Valkyrie
Elite Barbarians Bomber Baby Dragon Witch Giant Skeleton
Rage
Elite Barbarians Witch Giant Skeleton
Baby Dragon
Bomber Valkyrie Witch Giant Skeleton Ice Wizard
Witch
Rage Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Bomber Valkyrie Rage Baby Dragon Witch Ice Wizard
Ice Wizard
Baby Dragon Giant Skeleton

Defense Synergies 2 9

Bomber
Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bomber Baby Dragon Witch Ice Wizard
Rage
Baby Dragon
Ice Wizard Valkyrie Witch Giant Skeleton
Witch
Valkyrie Baby Dragon Giant Skeleton Ice Wizard
Giant Skeleton
Baby Dragon Witch Ice Wizard
Ice Wizard
Baby Dragon Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Baby Dragon
Elite Barbarians Bomber Valkyrie Witch Ice Wizard
Witch Bomber Elite Barbarians Valkyrie Giant Skeleton Ice Wizard
Elite Barbarians Witch Bomber Valkyrie Ice Wizard
Bomber Elite Barbarians Valkyrie Giant Skeleton
Bomber Valkyrie Baby Dragon Ice Wizard
Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon Giant Skeleton
Witch Elite Barbarians Ice Wizard
Elite Barbarians Bomber Valkyrie Giant Skeleton Ice Wizard
Valkyrie Witch Ice Wizard Bomber Baby Dragon Giant Skeleton
Baby Dragon Witch Ice Wizard
Bomber Elite Barbarians Valkyrie Witch Giant Skeleton Ice Wizard
Bomber Valkyrie Baby Dragon Witch
Elite Barbarians
Elite Barbarians
Bomber Elite Barbarians Valkyrie Witch
Bomber Elite Barbarians Valkyrie Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon Witch Bomber Giant Skeleton Ice Wizard
Elite Barbarians
Bomber Valkyrie Elite Barbarians Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Giant Skeleton
Bomber Elite Barbarians Valkyrie Baby Dragon
Giant Skeleton Elite Barbarians Valkyrie Witch
Valkyrie Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie Witch
Baby Dragon Witch Ice Wizard
Elite Barbarians Valkyrie Witch Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Elite Barbarians Valkyrie Baby Dragon Witch
Witch
Elite Barbarians Valkyrie Witch Giant Skeleton
Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Valkyrie Witch
Bomber Valkyrie Baby Dragon Witch
Elite Barbarians Witch Bomber Valkyrie Baby Dragon Giant Skeleton
Valkyrie Bomber Elite Barbarians Baby Dragon Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Ice Wizard
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Bomber Valkyrie Baby Dragon
Baby Dragon Witch Ice Wizard
Bomber Baby Dragon Witch
Baby Dragon Ice Wizard
Elite Barbarians
Valkyrie
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Bomber Baby Dragon Witch
Baby Dragon
Bomber
Bomber Baby Dragon
Bomber Valkyrie Baby Dragon Witch
Baby Dragon Giant Skeleton
Baby Dragon
Bomber Valkyrie Baby Dragon Witch Ice Wizard
Witch
Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Baby Dragon
Elite Barbarians Baby Dragon Witch Ice Wizard
Witch
Elite Barbarians
Bomber
Giant Skeleton
Witch
Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon
Bomber Baby Dragon
Giant Skeleton
Elite Barbarians
Elite Barbarians Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton

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