My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bomber Skeleton Army Baby Dragon Balloon Inferno Dragon
Zap
Bomber Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Bomber Elite Barbarians Skeleton Army Electro Wizard
The Log
Bomber Elite Barbarians Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Elite Barbarians Skeleton Army Baby Dragon Balloon Electro Wizard Inferno Dragon
Fireball
Bomber Elite Barbarians Skeleton Army Baby Dragon Balloon Electro Wizard Inferno Dragon
Poison
Bomber Skeleton Army Balloon Electro Wizard
Lightning
Elite Barbarians Baby Dragon Balloon Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Baby Dragon Electro Wizard Inferno Dragon Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Skeleton Army Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Baby Dragon
Elite Barbarians
Bomber The Log
Skeleton Army
Baby Dragon
Bomber Balloon Electro Wizard Inferno Dragon
Balloon
Baby Dragon The Log Electro Wizard
The Log
Elite Barbarians Balloon
Electro Wizard
Baby Dragon Balloon
Inferno Dragon
Baby Dragon

Defense Synergies 0 11

Bomber
The Log Electro Wizard
Elite Barbarians
The Log
Skeleton Army
The Log Electro Wizard Inferno Dragon
Baby Dragon
The Log Inferno Dragon
Balloon
The Log
Bomber Elite Barbarians Skeleton Army Baby Dragon Electro Wizard Inferno Dragon
Electro Wizard
Bomber Skeleton Army The Log Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Bomber The Log Electro Wizard
Skeleton Army Bomber Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Bomber Electro Wizard
Bomber Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Bomber Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Baby Dragon
Baby Dragon The Log Electro Wizard
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Electro Wizard
Skeleton Army Electro Wizard Bomber Baby Dragon The Log
Inferno Dragon Baby Dragon Electro Wizard
Skeleton Army Bomber Elite Barbarians The Log Electro Wizard
Bomber Skeleton Army Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard Inferno Dragon
Bomber Elite Barbarians Skeleton Army Electro Wizard
Bomber Elite Barbarians Skeleton Army Baby Dragon The Log Electro Wizard
Baby Dragon The Log Bomber Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bomber Skeleton Army Elite Barbarians Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Bomber Elite Barbarians Baby Dragon The Log Inferno Dragon
Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Baby Dragon Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon
Electro Wizard Elite Barbarians Skeleton Army Baby Dragon The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army
Bomber Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Electro Wizard Bomber Baby Dragon The Log Inferno Dragon
Bomber Elite Barbarians Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Bomber Baby Dragon The Log
Baby Dragon
Bomber Baby Dragon The Log
The Log Baby Dragon
The Log
Elite Barbarians Electro Wizard
The Log Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Bomber Baby Dragon The Log
Baby Dragon The Log
Bomber
Bomber Baby Dragon The Log Electro Wizard
Bomber Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Bomber Baby Dragon
Inferno Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Elite Barbarians
Bomber The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army
Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Bomber Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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