My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Baby Dragon Witch Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Skeleton
Giant Snowball
Bomber Musketeer Baby Dragon Witch Lumberjack
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Musketeer Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Bomber Elite Barbarians Musketeer Witch Giant Skeleton Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Musketeer Baby Dragon Witch Giant Skeleton Electro Wizard Lumberjack
Fireball
Bomber Elite Barbarians Musketeer Baby Dragon Witch Electro Wizard Lumberjack
Poison
Bomber Musketeer Witch Electro Wizard
Lightning
Elite Barbarians Musketeer Baby Dragon Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Musketeer Baby Dragon Electro Wizard Lumberjack Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Musketeer Baby Dragon Electro Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Baby Dragon Giant Skeleton Lumberjack
Elite Barbarians
Bomber Lumberjack
Musketeer
Baby Dragon Giant Skeleton Lumberjack
Baby Dragon
Bomber Musketeer Witch Giant Skeleton Electro Wizard Lumberjack
Witch
Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Bomber Musketeer Baby Dragon Witch Electro Wizard Lumberjack
Electro Wizard
Baby Dragon Giant Skeleton Lumberjack
Lumberjack
Bomber Elite Barbarians Musketeer Baby Dragon Witch Giant Skeleton Electro Wizard

Defense Synergies 1 13

Bomber
Electro Wizard
Elite Barbarians
Musketeer
Lumberjack Baby Dragon Giant Skeleton Electro Wizard
Baby Dragon
Musketeer Witch Giant Skeleton Lumberjack
Witch
Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Musketeer Baby Dragon Witch Electro Wizard Lumberjack
Electro Wizard
Bomber Musketeer Witch Giant Skeleton Lumberjack
Lumberjack
Musketeer Baby Dragon Witch Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Baby Dragon Electro Wizard
Elite Barbarians Lumberjack Bomber Musketeer Witch Electro Wizard
Witch Lumberjack Bomber Elite Barbarians Musketeer Giant Skeleton Electro Wizard
Elite Barbarians Witch Lumberjack Bomber Musketeer Electro Wizard
Bomber Elite Barbarians Giant Skeleton Lumberjack
Bomber Musketeer Baby Dragon Electro Wizard Lumberjack
Musketeer Electro Wizard Baby Dragon Witch
Musketeer Baby Dragon Giant Skeleton Electro Wizard
Witch Elite Barbarians Musketeer Lumberjack
Elite Barbarians Bomber Musketeer Giant Skeleton Electro Wizard Lumberjack
Witch Electro Wizard Bomber Musketeer Baby Dragon Giant Skeleton Lumberjack
Musketeer Baby Dragon Witch Electro Wizard
Lumberjack Bomber Elite Barbarians Musketeer Witch Giant Skeleton Electro Wizard
Bomber Baby Dragon Witch Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Bomber Elite Barbarians Musketeer Witch Electro Wizard Lumberjack
Bomber Elite Barbarians Musketeer Baby Dragon Witch Electro Wizard Lumberjack
Baby Dragon Witch Bomber Musketeer Giant Skeleton Electro Wizard Lumberjack
Elite Barbarians Musketeer Electro Wizard Lumberjack
Bomber Elite Barbarians Musketeer Baby Dragon Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Giant Skeleton Electro Wizard
Electro Wizard Bomber Elite Barbarians Musketeer Baby Dragon Lumberjack
Giant Skeleton Lumberjack Elite Barbarians Musketeer Witch Electro Wizard
Giant Skeleton Lumberjack Elite Barbarians Musketeer Electro Wizard
Giant Skeleton Elite Barbarians Musketeer Witch Lumberjack
Musketeer Baby Dragon Witch Electro Wizard
Elite Barbarians Musketeer Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Elite Barbarians Lumberjack
Giant Skeleton Electro Wizard Elite Barbarians Baby Dragon Witch
Witch Musketeer
Elite Barbarians Musketeer Witch Giant Skeleton Lumberjack
Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Witch Lumberjack
Bomber Musketeer Baby Dragon Witch
Elite Barbarians Witch Electro Wizard Bomber Musketeer Baby Dragon Giant Skeleton Lumberjack
Bomber Elite Barbarians Musketeer Baby Dragon Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Giant Skeleton
Musketeer Baby Dragon Electro Wizard
Baby Dragon Giant Skeleton
Musketeer Giant Skeleton
Bomber Baby Dragon
Musketeer Baby Dragon Witch
Bomber Musketeer Baby Dragon Witch
Baby Dragon
Elite Barbarians Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Bomber Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Bomber
Bomber Musketeer Baby Dragon Electro Wizard
Bomber Baby Dragon Witch
Musketeer Baby Dragon Giant Skeleton
Musketeer
Musketeer Baby Dragon
Bomber Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch Electro Wizard
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon Witch Electro Wizard
Electro Wizard Musketeer Witch
Elite Barbarians
Bomber Musketeer
Electro Wizard
Giant Skeleton
Electro Wizard Musketeer Witch
Musketeer Baby Dragon Witch Electro Wizard
Musketeer Baby Dragon Electro Wizard Lumberjack
Bomber Musketeer Baby Dragon
Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon Witch Giant Skeleton Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Baby Dragon Witch Giant Skeleton Electro Wizard

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