My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider
Giant Snowball
Bomber Hog Rider Witch Lumberjack
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Wizard Witch Lumberjack
The Log
Bomber Elite Barbarians Hog Rider Witch Lumberjack
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Valkyrie Hog Rider Wizard Witch Lumberjack
Fireball
Bomber Elite Barbarians Hog Rider Wizard Witch Lumberjack
Poison
Bomber Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Valkyrie Hog Rider Lumberjack Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Valkyrie Hog Rider

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Valkyrie Hog Rider Lumberjack
Elite Barbarians
Valkyrie Rage Bomber Hog Rider Wizard Lumberjack
Valkyrie
Elite Barbarians Hog Rider Lumberjack Bomber Wizard Witch
Hog Rider
Valkyrie Rage Bomber Elite Barbarians Wizard Witch Lumberjack
Wizard
Elite Barbarians Valkyrie Hog Rider Rage Lumberjack
Rage
Elite Barbarians Hog Rider Witch Wizard
Witch
Rage Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Bomber Elite Barbarians Hog Rider Wizard Witch

Defense Synergies 1 7

Bomber
Valkyrie
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bomber Wizard Witch Lumberjack
Hog Rider
Wizard
Elite Barbarians Valkyrie Lumberjack
Rage
Witch
Valkyrie Lumberjack
Lumberjack
Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Elite Barbarians Lumberjack Bomber Valkyrie Witch
Witch Lumberjack Bomber Elite Barbarians Valkyrie
Elite Barbarians Witch Lumberjack Bomber Valkyrie
Bomber Elite Barbarians Valkyrie Lumberjack
Bomber Valkyrie Lumberjack
Wizard Witch
Valkyrie
Witch Elite Barbarians Lumberjack
Elite Barbarians Bomber Valkyrie Lumberjack
Valkyrie Witch Bomber Wizard Lumberjack
Wizard Witch
Lumberjack Bomber Elite Barbarians Valkyrie Wizard Witch
Bomber Valkyrie Wizard Witch Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Wizard Bomber Elite Barbarians Valkyrie Witch Lumberjack
Bomber Elite Barbarians Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Bomber Lumberjack
Elite Barbarians Lumberjack
Bomber Valkyrie Wizard Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Witch
Bomber Elite Barbarians Valkyrie Wizard Lumberjack
Lumberjack Elite Barbarians Valkyrie Witch
Valkyrie Lumberjack Elite Barbarians
Elite Barbarians Valkyrie Witch Lumberjack
Wizard Witch
Elite Barbarians Valkyrie Witch Lumberjack
Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Witch
Witch
Elite Barbarians Valkyrie Witch Lumberjack
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Witch Lumberjack
Wizard Bomber Valkyrie Witch
Elite Barbarians Witch Bomber Valkyrie Lumberjack
Valkyrie Bomber Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Valkyrie
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Elite Barbarians Lumberjack
Valkyrie Wizard
Wizard
Elite Barbarians
Elite Barbarians
Bomber Wizard Witch
Wizard
Bomber
Bomber Wizard
Bomber Valkyrie Wizard Witch
Wizard
Bomber Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Bomber Wizard
Wizard
Witch
Wizard Witch
Valkyrie Wizard Lumberjack
Bomber Wizard
Elite Barbarians
Elite Barbarians Witch
Witch
Witch

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