My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Witch Prince Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Prince Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Prince Giant Skeleton Graveyard
Giant Snowball
Bomber Flying Machine Witch Graveyard
Zap
Bomber Flying Machine Witch Prince Graveyard
Barbarian Barrel
Bomber Elite Barbarians Witch Giant Skeleton Royal Ghost Graveyard
The Log
Bomber Elite Barbarians Witch Prince Giant Skeleton Graveyard
Earthquake
Bomber Witch Graveyard
Arrows
Bomber Flying Machine Witch Graveyard
Royal Delivery
Bomber Elite Barbarians Flying Machine Witch Prince Giant Skeleton Royal Ghost Graveyard
Fireball
Bomber Elite Barbarians Flying Machine Witch
Poison
Bomber Flying Machine Witch Graveyard
Lightning
Elite Barbarians Witch Prince
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Flying Machine Witch Prince Graveyard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Royal Ghost Flying Machine Witch

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Prince Giant Skeleton Graveyard
Elite Barbarians
Bomber Royal Ghost Graveyard
Flying Machine
Prince Giant Skeleton Royal Ghost Graveyard
Witch
Prince Giant Skeleton Royal Ghost Graveyard
Prince
Bomber Flying Machine Witch Royal Ghost Graveyard
Giant Skeleton
Bomber Flying Machine Witch Graveyard
Royal Ghost
Elite Barbarians Flying Machine Witch Prince
Graveyard
Bomber Elite Barbarians Flying Machine Witch Prince Giant Skeleton

Defense Synergies 0 7

Bomber
Royal Ghost
Elite Barbarians
Flying Machine
Prince Giant Skeleton Royal Ghost
Witch
Prince Giant Skeleton Royal Ghost
Prince
Flying Machine Witch
Giant Skeleton
Flying Machine Witch
Royal Ghost
Bomber Flying Machine Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine
Elite Barbarians Bomber Flying Machine Witch Prince
Witch Prince Bomber Elite Barbarians Giant Skeleton
Elite Barbarians Witch Prince Bomber
Bomber Elite Barbarians Prince Giant Skeleton
Bomber Flying Machine Royal Ghost
Flying Machine Witch
Flying Machine Giant Skeleton
Witch Elite Barbarians Prince
Elite Barbarians Bomber Prince Giant Skeleton Royal Ghost
Witch Bomber Flying Machine Giant Skeleton Royal Ghost
Flying Machine Witch
Prince Bomber Elite Barbarians Flying Machine Witch Giant Skeleton
Bomber Witch Prince Royal Ghost
Elite Barbarians Prince
Elite Barbarians Prince
Bomber Elite Barbarians Witch Prince
Bomber Elite Barbarians Flying Machine Witch Prince Royal Ghost
Witch Bomber Flying Machine Giant Skeleton Royal Ghost
Elite Barbarians Prince
Bomber Royal Ghost Elite Barbarians Flying Machine Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Prince Giant Skeleton Royal Ghost
Bomber Elite Barbarians Flying Machine Prince Royal Ghost
Giant Skeleton Elite Barbarians Witch Prince
Prince Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Witch Prince
Flying Machine Witch
Prince Elite Barbarians Flying Machine Witch Giant Skeleton
Giant Skeleton Elite Barbarians Prince
Giant Skeleton Elite Barbarians Flying Machine Witch Prince
Witch
Elite Barbarians Flying Machine Witch Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Witch
Bomber Flying Machine Witch
Elite Barbarians Witch Bomber Flying Machine Prince Giant Skeleton
Bomber Elite Barbarians Flying Machine Witch Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton Royal Ghost
Flying Machine Royal Ghost
Flying Machine Giant Skeleton
Flying Machine Prince Giant Skeleton
Bomber
Flying Machine Witch
Bomber Flying Machine Witch
Flying Machine
Flying Machine
Elite Barbarians Prince
Flying Machine Prince
Flying Machine
Flying Machine Elite Barbarians
Flying Machine
Elite Barbarians Flying Machine Prince
Bomber Flying Machine Witch
Flying Machine
Bomber
Bomber Flying Machine Prince
Bomber Flying Machine Witch
Prince Giant Skeleton
Prince
Flying Machine
Bomber Witch
Witch
Flying Machine Witch Royal Ghost
Flying Machine Witch Prince
Elite Barbarians Flying Machine Witch
Flying Machine Witch
Elite Barbarians
Bomber
Prince Giant Skeleton
Flying Machine Witch Prince
Flying Machine Witch
Flying Machine Prince
Bomber Flying Machine
Giant Skeleton
Elite Barbarians Flying Machine Prince
Elite Barbarians Flying Machine Witch Giant Skeleton
Flying Machine Witch
Flying Machine Witch Prince Giant Skeleton Royal Ghost

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