My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Mega Minion Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Dark Prince
Giant Snowball
Bomber Bats Mega Minion
Zap
Bomber Bats Dark Prince
Barbarian Barrel
Bomber Elite Barbarians Dark Prince
The Log
Bomber Elite Barbarians Dark Prince
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Elite Barbarians Mega Minion Dark Prince
Fireball
Bomber Elite Barbarians Mega Minion
Poison
Bomber Bats Mega Minion
Lightning
Elite Barbarians Mega Minion Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Mega Minion Fireball Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Dark Prince
Bats
Bomber Elite Barbarians Mega Minion Dark Prince
Arrows
Elite Barbarians Fireball Mega Minion Dark Prince
Elite Barbarians
Arrows Bomber Bats Fireball The Log
Mega Minion
Bats Arrows Fireball
Fireball
Arrows Elite Barbarians Mega Minion Dark Prince The Log
Dark Prince
Bomber Bats Arrows Fireball
The Log
Elite Barbarians Fireball

Defense Synergies 2 14

Bomber
Bats Dark Prince The Log
Bats
Bomber Dark Prince The Log
Arrows
Mega Minion Fireball Dark Prince
Elite Barbarians
Dark Prince Mega Minion The Log
Mega Minion
Arrows Elite Barbarians Dark Prince The Log
Fireball
The Log Arrows Dark Prince
Dark Prince
Elite Barbarians Bomber Bats Arrows Mega Minion Fireball The Log
The Log
Fireball Bomber Bats Elite Barbarians Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Fireball The Log
Elite Barbarians Bomber Bats Mega Minion Dark Prince The Log
Bomber Bats Elite Barbarians Mega Minion Dark Prince
Elite Barbarians Bomber Bats Mega Minion Dark Prince
Bomber Arrows Elite Barbarians Fireball Dark Prince The Log
Arrows Fireball The Log Bomber Bats Mega Minion Dark Prince
Bats Mega Minion Arrows Fireball
Arrows Fireball The Log
Elite Barbarians
Elite Barbarians Bomber Dark Prince
Bats Bomber Arrows Mega Minion Fireball Dark Prince The Log
Arrows Mega Minion Bats Fireball
Bomber Bats Elite Barbarians Fireball Dark Prince The Log
Bomber Fireball Bats Arrows Mega Minion Dark Prince The Log
Elite Barbarians
Elite Barbarians Fireball The Log
Bomber Bats Arrows Elite Barbarians Fireball Dark Prince
Arrows Fireball Bomber Bats Elite Barbarians Mega Minion Dark Prince The Log
Arrows The Log Bomber Bats Mega Minion Fireball Dark Prince
Elite Barbarians
Bomber Dark Prince Bats Arrows Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Dark Prince
Fireball Bomber Arrows Elite Barbarians Mega Minion The Log
Bats Elite Barbarians Dark Prince The Log
Dark Prince Bats Elite Barbarians Fireball The Log
Elite Barbarians Dark Prince
Arrows Fireball Bats
Dark Prince Bats Elite Barbarians Mega Minion Fireball
Elite Barbarians Dark Prince
Bats Elite Barbarians Mega Minion Fireball Dark Prince The Log
Mega Minion
Bats Elite Barbarians Mega Minion Dark Prince
Arrows Elite Barbarians Fireball Dark Prince The Log
Elite Barbarians Dark Prince Fireball
Bomber Fireball
Elite Barbarians Bomber Bats Mega Minion Fireball Dark Prince The Log
Bats Arrows Bomber Elite Barbarians Mega Minion Fireball Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball Dark Prince The Log
Bomber Fireball Arrows Dark Prince The Log
Arrows Fireball Bats Mega Minion
Bomber Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bats Elite Barbarians Fireball
Arrows Fireball Dark Prince The Log
Fireball Arrows
Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball The Log
Bomber Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Bomber Bats
Bomber Arrows Mega Minion Fireball Dark Prince The Log
Bomber Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Bomber Fireball Dark Prince
Mega Minion
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Elite Barbarians Bats Arrows Fireball
Bats Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Bomber Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Bats Fireball Dark Prince
Fireball Arrows Mega Minion
Arrows The Log Fireball
Fireball Mega Minion Dark Prince
Arrows The Log Bomber Fireball
Arrows Fireball
Elite Barbarians Mega Minion Dark Prince
Bats Elite Barbarians Fireball The Log
Bats Fireball
Fireball Dark Prince The Log

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