My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Royal Recruits Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Guards
Giant Snowball
Bomber Royal Recruits Guards Electro Dragon
Zap
Bomber Guards
Barbarian Barrel
Bomber Rascals Royal Recruits Guards
The Log
Bomber Rascals Royal Recruits Guards
Earthquake
Bomber Guards
Arrows
Bomber Rascals Royal Recruits Guards
Royal Delivery
Bomber Rascals Royal Recruits Guards Electro Dragon
Fireball
Bomber Rascals Electro Dragon
Poison
Bomber Rascals Royal Recruits Guards Electro Dragon
Lightning
Electro Dragon
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Tornado Rascals Electro Dragon Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Guards Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Royal Recruits
Zap
Tornado Bomber Royal Recruits Guards Electro Dragon
Rascals
Electro Dragon
Royal Recruits
Bomber Zap Electro Dragon
Guards
Zap
Tornado
Zap Electro Giant Electro Dragon
Electro Dragon
Zap Rascals Royal Recruits Tornado
Electro Giant
Tornado

Defense Synergies 0 14

Bomber
Zap Royal Recruits Guards Tornado Electro Giant
Zap
Bomber Rascals Guards Tornado Electro Dragon
Rascals
Zap Tornado
Royal Recruits
Bomber Tornado
Guards
Bomber Zap Electro Dragon
Tornado
Bomber Zap Rascals Royal Recruits Electro Dragon Electro Giant
Electro Dragon
Zap Guards Tornado
Electro Giant
Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits Electro Dragon
Bomber Zap Rascals Royal Recruits Electro Dragon
Tornado Bomber Rascals Royal Recruits Electro Dragon
Royal Recruits Bomber Rascals Guards Electro Dragon
Bomber Royal Recruits Tornado
Tornado Bomber Zap Rascals Guards Electro Dragon
Tornado Zap Rascals Electro Dragon
Zap Rascals Royal Recruits Electro Dragon Electro Giant
Rascals Royal Recruits Tornado
Guards Tornado Bomber Rascals Royal Recruits
Guards Bomber Zap Rascals Royal Recruits Tornado Electro Dragon Electro Giant
Zap Rascals Tornado Electro Dragon
Royal Recruits Bomber Zap Rascals Guards Electro Dragon
Bomber Zap Rascals Royal Recruits Guards Tornado Electro Dragon
Royal Recruits Rascals
Tornado Zap Rascals Royal Recruits Electro Giant
Bomber Rascals Royal Recruits Tornado Electro Dragon
Bomber Zap Rascals Royal Recruits Guards Tornado Electro Dragon
Zap Tornado Bomber Rascals Royal Recruits Guards Electro Dragon
Royal Recruits Tornado
Bomber Rascals Royal Recruits Guards Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Guards Zap Electro Giant
Bomber Zap Electro Dragon
Royal Recruits Guards Zap Rascals Electro Dragon
Royal Recruits Guards Zap Rascals Tornado
Royal Recruits Rascals Guards
Electro Giant Zap Rascals Tornado Electro Dragon
Rascals Royal Recruits Guards
Rascals Royal Recruits
Zap Royal Recruits Electro Dragon Tornado
Royal Recruits Guards
Rascals Royal Recruits Guards Electro Dragon
Royal Recruits Zap Guards Tornado Electro Giant
Rascals Royal Recruits Guards
Royal Recruits Bomber Rascals Electro Dragon Electro Giant
Rascals Royal Recruits Guards Electro Dragon Electro Giant Bomber Zap Tornado
Bomber Zap Rascals Royal Recruits Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Guards Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Rascals Royal Recruits Guards
Bomber Zap
Electro Giant Zap Tornado Electro Dragon
Bomber Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Guards Tornado Electro Dragon
Zap Royal Recruits Tornado Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Zap
Bomber Zap Electro Dragon
Royal Recruits Electro Dragon
Tornado
Bomber
Bomber Zap Electro Dragon
Bomber Zap Tornado Electro Dragon Electro Giant
Tornado
Tornado
Zap Royal Recruits Electro Dragon
Zap Tornado Electro Giant Bomber Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Electro Giant
Zap Electro Dragon Guards Electro Giant
Bomber Zap Electro Dragon
Zap Electro Dragon
Zap Royal Recruits Guards Electro Dragon
Zap Tornado Electro Dragon
Rascals Electro Dragon
Bomber Zap Electro Dragon
Zap Tornado Electro Giant
Royal Recruits Electro Dragon
Zap Electro Dragon Electro Giant Rascals Royal Recruits Guards Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Royal Recruits Tornado Electro Giant

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