My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Goblin Barrel Guards Prince
Giant Snowball
Spear Goblins Bomber Bats Goblin Barrel Guards Princess
Zap
Spear Goblins Bomber Bats Goblin Barrel Guards Prince Princess
Barbarian Barrel
Spear Goblins Bomber Goblin Barrel Guards Princess
The Log
Spear Goblins Bomber Goblin Barrel Guards Prince Princess
Earthquake
Spear Goblins Bomber Goblin Barrel Guards
Arrows
Spear Goblins Bomber Bats Goblin Barrel Guards Princess
Royal Delivery
Spear Goblins Bomber Bats Goblin Barrel Guards Prince Princess
Fireball
Bomber Goblin Barrel Princess
Poison
Spear Goblins Bomber Bats Guards Princess
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Guards Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Zap Goblin Barrel Guards Princess Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Bats Zap

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Prince Princess
Bomber
Bats Zap Prince
Bats
Bomber Zap Goblin Barrel Prince
Zap
Prince Spear Goblins Bomber Bats Guards Princess
Goblin Barrel
Spear Goblins Prince Bats Guards Princess
Guards
Zap Goblin Barrel
Prince
Zap Goblin Barrel Spear Goblins Bomber Bats Princess
Princess
Spear Goblins Zap Goblin Barrel Prince

Defense Synergies 0 14

Spear Goblins
Bats Zap Guards Prince
Bomber
Bats Zap Guards
Bats
Spear Goblins Bomber Zap Prince
Zap
Spear Goblins Bomber Bats Guards Prince Princess
Goblin Barrel
Guards
Spear Goblins Bomber Zap Prince Princess
Prince
Spear Goblins Bats Zap Guards
Princess
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap
Bomber Bats Zap Prince
Prince Bomber Bats
Prince Bomber Bats Guards
Bomber Prince Princess
Spear Goblins Bomber Bats Zap Guards
Bats Spear Goblins Zap Princess
Zap
Prince Princess
Guards Spear Goblins Bomber Prince
Bats Guards Spear Goblins Bomber Zap Princess
Spear Goblins Bats Zap Princess
Prince Bomber Bats Zap Guards
Bomber Bats Zap Guards Prince Princess
Prince
Zap Prince
Bomber Bats Prince
Spear Goblins Bomber Bats Zap Guards Prince
Zap Spear Goblins Bomber Bats Guards Princess
Prince
Bomber Spear Goblins Bats Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Prince
Bomber Zap Prince
Guards Spear Goblins Bats Zap Prince
Guards Prince Bats Zap
Guards Prince
Bats Zap Princess
Guards Prince Spear Goblins Bats
Prince
Zap Spear Goblins Bats Prince
Guards
Bats Guards Prince
Zap Guards Prince
Prince Guards
Bomber Princess
Guards Spear Goblins Bomber Bats Zap Prince
Bats Bomber Zap Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Zap Princess
Guards Prince
Bomber Zap
Spear Goblins Bats Zap Princess
Bomber Princess
Zap Princess
Zap
Bats Guards Prince
Zap Prince Princess
Zap Princess
Princess
Princess
Princess Zap Prince
Spear Goblins Bomber Zap Princess
Princess
Bomber Bats
Bomber Zap Prince Princess
Bomber Zap Princess
Prince
Princess
Prince
Zap
Zap Bomber Princess
Zap Princess
Zap Prince Princess
Zap
Bats Zap Princess
Zap Bats Guards
Bomber Zap
Zap Princess
Prince
Princess
Zap Spear Goblins Bats Guards Prince Princess
Zap Princess
Prince Princess
Bomber Zap Princess
Zap
Prince
Zap Bats Guards Princess
Bats Zap Princess
Zap Prince Princess

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