My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Zap
Bomber Goblin Gang Minion Horde Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Wizard Goblin Barrel Skeleton Army
The Log
Bomber Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Bomber Goblin Gang Minion Horde Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Goblin Gang Minion Horde Wizard Goblin Barrel Skeleton Army
Poison
Bomber Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Goblin Barrel Skeleton Army Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap
Zap
Bomber Minion Horde Royal Giant
Goblin Gang
Goblin Barrel Royal Giant
Minion Horde
Zap Royal Giant
Royal Giant
Bomber Goblin Barrel Zap Goblin Gang Minion Horde Wizard
Wizard
Royal Giant
Goblin Barrel
Goblin Gang Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 6

Bomber
Zap
Zap
Bomber Goblin Gang Minion Horde Skeleton Army
Goblin Gang
Zap Skeleton Army
Minion Horde
Zap
Royal Giant
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Wizard
Minion Horde Skeleton Army Bomber Zap Goblin Gang
Goblin Gang Minion Horde Skeleton Army Bomber
Minion Horde Skeleton Army Bomber Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Zap
Minion Horde Zap Goblin Gang Wizard
Zap
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Minion Horde
Goblin Gang Minion Horde Skeleton Army Bomber Zap Wizard
Minion Horde Zap Goblin Gang Wizard
Minion Horde Skeleton Army Bomber Zap Goblin Gang Wizard
Bomber Wizard Skeleton Army Zap Goblin Gang Minion Horde
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Zap Goblin Gang
Minion Horde Wizard Bomber Goblin Gang Skeleton Army
Bomber Zap Goblin Gang Minion Horde Wizard Skeleton Army
Zap Wizard Bomber
Bomber Goblin Gang Wizard Skeleton Army Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Bomber Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Zap Minion Horde
Goblin Gang Skeleton Army Zap Minion Horde
Goblin Gang Minion Horde Skeleton Army
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde
Minion Horde Skeleton Army
Zap Minion Horde Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Skeleton Army Zap
Skeleton Army Goblin Gang Minion Horde Wizard
Wizard Bomber Minion Horde Skeleton Army
Goblin Gang Skeleton Army Bomber Zap Minion Horde
Bomber Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Bomber Wizard Zap Minion Horde
Wizard Zap Minion Horde
Bomber Minion Horde Wizard
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap
Bomber Zap Minion Horde Wizard
Minion Horde Wizard
Bomber Minion Horde
Bomber Zap Wizard
Bomber Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Bomber Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Bomber Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Goblin Gang Skeleton Army
Zap Wizard
Goblin Gang Minion Horde Wizard
Bomber Zap Wizard
Zap
Minion Horde
Zap Goblin Gang Minion Horde
Zap
Zap

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