My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Prince
Giant Snowball
Bomber Skeleton Army Baby Dragon Witch
Zap
Bomber Skeleton Army Witch Prince
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Witch
The Log
Bomber Skeleton Army Witch Prince
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Valkyrie Wizard Skeleton Army Baby Dragon Witch Prince P.E.K.K.A
Fireball
Bomber Wizard Skeleton Army Baby Dragon Witch
Poison
Bomber Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Valkyrie Baby Dragon Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon Prince P.E.K.K.A
Valkyrie
Prince Bomber Wizard Baby Dragon Witch P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Skeleton Army
Baby Dragon
Bomber Valkyrie Witch Prince P.E.K.K.A
Witch
Valkyrie Baby Dragon Prince P.E.K.K.A
Prince
Valkyrie Bomber Wizard Baby Dragon Witch
P.E.K.K.A
Bomber Valkyrie Wizard Baby Dragon Witch

Defense Synergies 0 15

Bomber
Valkyrie P.E.K.K.A
Valkyrie
Bomber Wizard Baby Dragon Witch Prince P.E.K.K.A
Wizard
Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army
Wizard Prince
Baby Dragon
Valkyrie Witch Prince P.E.K.K.A
Witch
Valkyrie Baby Dragon Prince
Prince
Valkyrie Wizard Skeleton Army Baby Dragon Witch
P.E.K.K.A
Bomber Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon
Skeleton Army P.E.K.K.A Bomber Valkyrie Witch Prince
Skeleton Army Witch Prince P.E.K.K.A Bomber Valkyrie
Skeleton Army Witch Prince P.E.K.K.A Bomber Valkyrie
Bomber Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army Bomber Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Bomber Valkyrie Prince
Valkyrie Skeleton Army Witch Bomber Wizard Baby Dragon
Wizard Baby Dragon Witch
Skeleton Army Prince P.E.K.K.A Bomber Valkyrie Wizard Witch
Bomber Valkyrie Wizard Skeleton Army Baby Dragon Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A
Wizard Bomber Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Bomber Valkyrie Wizard Skeleton Army Baby Dragon Witch Prince
Valkyrie Wizard Baby Dragon Witch Bomber
P.E.K.K.A Prince
Bomber Valkyrie Wizard Skeleton Army Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Bomber Valkyrie Wizard Baby Dragon Prince
Skeleton Army P.E.K.K.A Valkyrie Witch Prince
Valkyrie Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Wizard Baby Dragon Witch
Skeleton Army Prince P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army Prince
P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch Prince
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch Prince
Skeleton Army P.E.K.K.A Valkyrie Prince
Skeleton Army Prince P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bomber Valkyrie Baby Dragon Prince P.E.K.K.A
Valkyrie Bomber Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Prince
Bomber Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Prince
Valkyrie Wizard Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon Prince
Bomber Valkyrie Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Bomber Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Bomber Wizard
P.E.K.K.A Prince
Wizard
Skeleton Army Witch Prince
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Prince
Bomber Wizard Baby Dragon
Prince P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch Prince

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