My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Bomber Hog Rider Witch Inferno Dragon
Zap
Bomber Witch Inferno Dragon
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Wizard Witch
The Log
Bomber Elite Barbarians Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Valkyrie Hog Rider Wizard Witch Inferno Dragon
Fireball
Bomber Elite Barbarians Hog Rider Wizard Witch Inferno Dragon
Poison
Bomber Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch Inferno Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Hog Rider Inferno Dragon Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Valkyrie Hog Rider Inferno Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Valkyrie Hog Rider Mega Knight
Elite Barbarians
Valkyrie Bomber Hog Rider Wizard Mega Knight
Valkyrie
Elite Barbarians Hog Rider Bomber Wizard Witch
Hog Rider
Valkyrie Bomber Elite Barbarians Wizard Witch Mega Knight
Wizard
Elite Barbarians Valkyrie Hog Rider Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Elite Barbarians Hog Rider Wizard Witch

Defense Synergies 1 8

Bomber
Valkyrie
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Bomber Wizard Witch
Hog Rider
Wizard
Elite Barbarians Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Elite Barbarians Inferno Dragon Bomber Valkyrie Witch Mega Knight
Witch Mega Knight Bomber Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Witch Inferno Dragon Bomber Valkyrie Mega Knight
Bomber Elite Barbarians Valkyrie Mega Knight
Bomber Valkyrie Mega Knight
Inferno Dragon Wizard Witch
Valkyrie Mega Knight
Witch Inferno Dragon Elite Barbarians
Elite Barbarians Bomber Valkyrie Mega Knight
Valkyrie Witch Bomber Wizard Mega Knight
Inferno Dragon Wizard Witch
Mega Knight Bomber Elite Barbarians Valkyrie Wizard Witch
Bomber Valkyrie Wizard Mega Knight Witch
Elite Barbarians Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon Mega Knight
Wizard Mega Knight Bomber Elite Barbarians Valkyrie Witch
Mega Knight Bomber Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Bomber Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Bomber Valkyrie Wizard Mega Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch
Bomber Elite Barbarians Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Witch Inferno Dragon Mega Knight
Wizard Witch
Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie Inferno Dragon
Mega Knight Elite Barbarians Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Wizard Witch
Wizard Bomber Valkyrie Witch Mega Knight
Elite Barbarians Witch Bomber Valkyrie Inferno Dragon
Valkyrie Mega Knight Bomber Elite Barbarians Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Valkyrie Mega Knight
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Elite Barbarians
Valkyrie Wizard
Wizard
Elite Barbarians
Elite Barbarians
Bomber Wizard Witch
Wizard Mega Knight
Bomber
Bomber Wizard Mega Knight
Bomber Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Bomber Valkyrie Wizard Witch Mega Knight
Witch Inferno Dragon
Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Bomber Wizard Mega Knight
Mega Knight
Wizard
Witch
Wizard Witch
Valkyrie Wizard Mega Knight
Bomber Wizard
Elite Barbarians Mega Knight
Elite Barbarians Witch
Witch
Witch Mega Knight

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