My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Baby Dragon Electro Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Baby Dragon Electro Dragon Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Valkyrie Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Wizard Baby Dragon Electro Dragon Inferno Dragon
Fireball
Bomber Wizard Baby Dragon Electro Dragon Inferno Dragon
Poison
Bomber Wizard Electro Dragon
Lightning
Valkyrie Wizard Baby Dragon Electro Dragon Inferno Dragon
Rocket
Valkyrie Wizard Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Baby Dragon Poison Inferno Dragon Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Valkyrie Baby Dragon Poison

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Valkyrie Baby Dragon
Valkyrie
Bomber Wizard Baby Dragon Electro Dragon
Wizard
Valkyrie Golem
Baby Dragon
Golem Bomber Valkyrie Poison Electro Dragon Inferno Dragon
Poison
Golem Baby Dragon Electro Dragon
Electro Dragon
Golem Valkyrie Baby Dragon Poison Inferno Dragon
Golem
Bomber Baby Dragon Poison Electro Dragon Wizard
Inferno Dragon
Baby Dragon Electro Dragon

Defense Synergies 0 7

Bomber
Valkyrie
Valkyrie
Bomber Wizard Baby Dragon Electro Dragon
Wizard
Valkyrie
Baby Dragon
Valkyrie Electro Dragon Inferno Dragon
Poison
Electro Dragon
Valkyrie Baby Dragon Inferno Dragon
Golem
Inferno Dragon
Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon Electro Dragon
Inferno Dragon Bomber Valkyrie Electro Dragon
Bomber Valkyrie Electro Dragon Inferno Dragon
Inferno Dragon Bomber Valkyrie Electro Dragon
Bomber Valkyrie Poison
Bomber Valkyrie Baby Dragon Electro Dragon
Inferno Dragon Wizard Baby Dragon Poison Electro Dragon
Valkyrie Baby Dragon Poison Electro Dragon
Inferno Dragon
Bomber Valkyrie
Valkyrie Poison Bomber Wizard Baby Dragon Electro Dragon
Inferno Dragon Wizard Baby Dragon Poison Electro Dragon
Bomber Valkyrie Wizard Electro Dragon
Bomber Valkyrie Wizard Baby Dragon Poison Electro Dragon
Inferno Dragon
Inferno Dragon
Wizard Bomber Valkyrie Poison Electro Dragon
Bomber Valkyrie Wizard Baby Dragon Electro Dragon
Valkyrie Wizard Baby Dragon Poison Bomber Electro Dragon Inferno Dragon
Inferno Dragon
Bomber Valkyrie Wizard Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Bomber Valkyrie Wizard Baby Dragon Electro Dragon Inferno Dragon
Valkyrie Electro Dragon
Valkyrie
Valkyrie Inferno Dragon
Wizard Poison Baby Dragon Electro Dragon
Valkyrie
Valkyrie Inferno Dragon
Electro Dragon Valkyrie Baby Dragon Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Electro Dragon
Valkyrie Poison
Valkyrie Wizard
Wizard Bomber Valkyrie Baby Dragon Electro Dragon
Electro Dragon Bomber Valkyrie Baby Dragon Poison Inferno Dragon
Valkyrie Poison Bomber Wizard Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon Electro Dragon
Poison Baby Dragon Electro Dragon
Baby Dragon Poison Electro Dragon
Valkyrie Poison
Bomber Wizard Poison Valkyrie Baby Dragon
Wizard Poison Baby Dragon Electro Dragon
Bomber Wizard Baby Dragon Poison
Poison Wizard Baby Dragon Electro Dragon
Poison Wizard Electro Dragon
Poison Electro Dragon
Poison Valkyrie Wizard Electro Dragon
Poison Wizard Baby Dragon Electro Dragon
Poison Baby Dragon
Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Bomber Wizard Baby Dragon Poison Electro Dragon
Wizard Baby Dragon Poison Electro Dragon
Poison
Bomber
Bomber Wizard Baby Dragon Poison Electro Dragon
Bomber Valkyrie Wizard Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Wizard Poison
Baby Dragon Poison Electro Dragon
Poison Bomber Valkyrie Wizard Baby Dragon Electro Dragon
Inferno Dragon
Poison Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Poison Electro Dragon
Poison Baby Dragon
Poison Wizard Baby Dragon Electro Dragon
Electro Dragon Wizard Poison
Poison Bomber Wizard Electro Dragon
Poison Electro Dragon
Wizard Poison
Electro Dragon
Poison Wizard Baby Dragon Electro Dragon
Poison Valkyrie Wizard Baby Dragon Electro Dragon
Bomber Wizard Baby Dragon Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Baby Dragon Poison
Poison Electro Dragon
Poison Electro Dragon Baby Dragon

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