My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Witch
Zap
Bomber Royal Giant Skeleton Army Witch
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Witch
The Log
Bomber Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Bomber Hog Rider Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Skeleton Army Witch
Fireball
Bomber Hog Rider Wizard Skeleton Army Witch
Poison
Bomber Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Valkyrie Hog Rider Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Skeleton Army Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie Hog Rider
Royal Giant
Bomber Hog Rider Wizard Witch The Log
Valkyrie
Hog Rider Bomber Wizard Witch
Hog Rider
Valkyrie The Log Bomber Royal Giant Wizard Witch
Wizard
Royal Giant Valkyrie Hog Rider
Skeleton Army
Witch
Royal Giant Valkyrie Hog Rider
The Log
Hog Rider Royal Giant

Defense Synergies 0 9

Bomber
Valkyrie The Log
Royal Giant
Valkyrie
Bomber Wizard Witch The Log
Hog Rider
Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Wizard The Log
Witch
Valkyrie The Log
The Log
Bomber Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard The Log
Skeleton Army Bomber Valkyrie Witch The Log
Skeleton Army Witch Bomber Valkyrie
Skeleton Army Witch Bomber Valkyrie
Bomber Valkyrie Skeleton Army The Log
Skeleton Army The Log Bomber Valkyrie
Wizard Witch
Valkyrie The Log
Witch Skeleton Army
Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Witch Bomber Wizard The Log
Wizard Witch
Skeleton Army Bomber Valkyrie Wizard Witch The Log
Bomber Valkyrie Wizard Skeleton Army Witch The Log
Skeleton Army
Skeleton Army The Log
Wizard Bomber Valkyrie Skeleton Army Witch
Bomber Valkyrie Wizard Skeleton Army Witch The Log
Valkyrie Wizard Witch The Log Bomber
Bomber Valkyrie Wizard Skeleton Army Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Bomber Valkyrie Wizard The Log
Skeleton Army Valkyrie Witch The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army Witch
Wizard Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard Witch
Wizard Bomber Valkyrie Skeleton Army Witch
Skeleton Army Witch Bomber Valkyrie The Log
Valkyrie Bomber Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Bomber Wizard Valkyrie The Log
Wizard Witch
Bomber Wizard Witch The Log
The Log Wizard
The Log Wizard
Valkyrie Wizard The Log
Wizard
The Log
The Log
Bomber Wizard Witch The Log
Wizard The Log
Bomber
Bomber Wizard The Log
Bomber Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Bomber Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Wizard Witch
Bomber Wizard The Log
Wizard The Log
Skeleton Army Witch
Wizard Witch
The Log
Valkyrie Wizard
The Log Bomber Wizard
Witch The Log
Witch
Witch The Log

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