My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard Baby Dragon Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Dark Prince
Giant Snowball
Bomber Hog Rider Baby Dragon
Zap
Bomber Dark Prince
Barbarian Barrel
Bomber Knight Valkyrie Wizard Dark Prince Electro Wizard
The Log
Bomber Hog Rider Dark Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Valkyrie Hog Rider Wizard Baby Dragon Dark Prince Electro Wizard
Fireball
Bomber Hog Rider Wizard Baby Dragon Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon Dark Prince Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Valkyrie Hog Rider Baby Dragon Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Knight Valkyrie Hog Rider

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Hog Rider Baby Dragon Dark Prince
Knight
Hog Rider Baby Dragon Bomber Wizard Electro Wizard
Valkyrie
Hog Rider Bomber Wizard Baby Dragon Dark Prince Electro Wizard
Hog Rider
Knight Valkyrie Bomber Wizard Baby Dragon Dark Prince Electro Wizard
Wizard
Knight Valkyrie Hog Rider Dark Prince
Baby Dragon
Knight Bomber Valkyrie Hog Rider Dark Prince Electro Wizard
Dark Prince
Bomber Valkyrie Hog Rider Wizard Baby Dragon Electro Wizard
Electro Wizard
Knight Valkyrie Hog Rider Baby Dragon Dark Prince

Defense Synergies 2 12

Bomber
Knight Valkyrie Dark Prince Electro Wizard
Knight
Bomber Electro Wizard Wizard Baby Dragon
Valkyrie
Bomber Wizard Baby Dragon Electro Wizard
Hog Rider
Wizard
Knight Valkyrie Dark Prince Electro Wizard
Baby Dragon
Knight Valkyrie Dark Prince
Dark Prince
Bomber Wizard Baby Dragon Electro Wizard
Electro Wizard
Knight Bomber Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie Wizard Baby Dragon Electro Wizard
Bomber Knight Valkyrie Dark Prince Electro Wizard
Bomber Knight Valkyrie Dark Prince Electro Wizard
Bomber Knight Valkyrie Dark Prince Electro Wizard
Bomber Valkyrie Dark Prince
Bomber Valkyrie Baby Dragon Dark Prince Electro Wizard
Electro Wizard Wizard Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Knight Bomber Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Bomber Knight Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Electro Wizard
Bomber Knight Valkyrie Wizard Dark Prince Electro Wizard
Bomber Valkyrie Wizard Baby Dragon Dark Prince Electro Wizard
Knight Electro Wizard
Electro Wizard
Wizard Bomber Knight Valkyrie Dark Prince Electro Wizard
Bomber Knight Valkyrie Wizard Baby Dragon Dark Prince Electro Wizard
Valkyrie Wizard Baby Dragon Bomber Knight Dark Prince Electro Wizard
Electro Wizard
Bomber Valkyrie Wizard Dark Prince Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince Electro Wizard
Electro Wizard Bomber Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Knight Electro Wizard
Knight Valkyrie Dark Prince
Wizard Baby Dragon Electro Wizard
Dark Prince Knight Valkyrie Electro Wizard
Knight Valkyrie Dark Prince
Electro Wizard Knight Valkyrie Baby Dragon Dark Prince
Knight Valkyrie Dark Prince
Valkyrie Dark Prince Electro Wizard
Dark Prince Knight Valkyrie Wizard
Wizard Bomber Valkyrie Baby Dragon
Electro Wizard Bomber Knight Valkyrie Baby Dragon Dark Prince
Valkyrie Bomber Wizard Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Knight Valkyrie Dark Prince
Bomber Wizard Valkyrie Baby Dragon Dark Prince
Wizard Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Electro Wizard
Knight Valkyrie Wizard Dark Prince Electro Wizard
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Bomber
Bomber Wizard Baby Dragon Dark Prince Electro Wizard
Bomber Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Bomber Valkyrie Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Bomber Wizard
Electro Wizard
Wizard
Electro Wizard Dark Prince
Wizard Baby Dragon Electro Wizard
Knight Valkyrie Wizard Baby Dragon Dark Prince Electro Wizard
Bomber Wizard Baby Dragon
Dark Prince
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Electro Wizard

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