My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Valkyrie Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Tesla Valkyrie Wizard Skeleton Army Ice Wizard
The Log
Bomber Skeleton Army
Earthquake
Bomber Tesla Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Wizard Skeleton Army Ice Wizard
Fireball
Bomber Tesla Wizard Skeleton Army Ice Wizard
Poison
Bomber Wizard Skeleton Army Ice Wizard
Lightning
Tesla Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Ice Wizard Tesla Fireball Valkyrie Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Ice Wizard Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Valkyrie
Tesla
Fireball
Golem
Valkyrie
Bomber Wizard
Wizard
Valkyrie Golem
Skeleton Army
Golem
Bomber Fireball Wizard Ice Wizard
Ice Wizard
Golem

Defense Synergies 0 13

Bomber
Tesla Valkyrie
Tesla
Bomber Fireball Valkyrie Wizard Skeleton Army
Fireball
Tesla Valkyrie Ice Wizard
Valkyrie
Bomber Tesla Fireball Wizard Ice Wizard
Wizard
Tesla Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Tesla Wizard Ice Wizard
Golem
Ice Wizard
Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Valkyrie Wizard
Skeleton Army Bomber Tesla Valkyrie Ice Wizard
Tesla Skeleton Army Bomber Valkyrie Ice Wizard
Tesla Skeleton Army Bomber Valkyrie Ice Wizard
Bomber Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bomber Tesla Valkyrie Ice Wizard
Tesla Fireball Wizard Ice Wizard
Tesla Fireball Valkyrie
Tesla Skeleton Army Ice Wizard
Skeleton Army Bomber Tesla Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Bomber Tesla Fireball Wizard
Tesla Fireball Wizard Ice Wizard
Tesla Skeleton Army Bomber Fireball Valkyrie Wizard Ice Wizard
Bomber Fireball Valkyrie Wizard Skeleton Army Tesla
Skeleton Army Tesla
Skeleton Army Tesla Fireball
Tesla Wizard Bomber Fireball Valkyrie Skeleton Army
Tesla Fireball Bomber Valkyrie Wizard Skeleton Army Ice Wizard
Valkyrie Wizard Bomber Tesla Fireball Ice Wizard
Tesla
Bomber Valkyrie Wizard Skeleton Army Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Fireball
Fireball Bomber Tesla Valkyrie Wizard
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tesla Fireball
Tesla Valkyrie Skeleton Army
Fireball Wizard Tesla Ice Wizard
Skeleton Army Tesla Fireball Valkyrie Ice Wizard
Tesla Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Tesla Fireball Valkyrie Wizard
Wizard Bomber Tesla Fireball Valkyrie Skeleton Army
Tesla Skeleton Army Bomber Fireball Valkyrie
Valkyrie Bomber Tesla Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Ice Wizard
Fireball
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Ice Wizard
Bomber Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard
Bomber Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard Ice Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard Ice Wizard
Fireball
Fireball Valkyrie Wizard
Bomber Fireball Wizard
Fireball
Fireball
Fireball
Fireball

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