My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Balloon Giant Skeleton Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Balloon Giant Skeleton
Giant Snowball
Bomber Clone Balloon
Zap
Bomber Clone Balloon
Barbarian Barrel
Bomber Tesla Clone Giant Skeleton Ice Wizard Magic Archer
The Log
Bomber Clone Giant Skeleton
Earthquake
Bomber Tesla Clone
Arrows
Bomber Clone
Royal Delivery
Bomber Clone Balloon Giant Skeleton Ice Wizard Magic Archer
Fireball
Bomber Tesla Clone Balloon Ice Wizard Magic Archer
Poison
Bomber Clone Balloon Ice Wizard Magic Archer
Lightning
Tesla Balloon Ice Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Clone Ice Wizard Tesla Poison Magic Archer Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Clone Ice Wizard Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Tesla
Clone
Balloon Giant Skeleton Magic Archer
Poison
Balloon Giant Skeleton
Balloon
Clone Poison Giant Skeleton Ice Wizard Magic Archer
Giant Skeleton
Clone Bomber Poison Balloon Ice Wizard Magic Archer
Ice Wizard
Balloon Giant Skeleton
Magic Archer
Clone Balloon Giant Skeleton

Defense Synergies 0 6

Bomber
Tesla
Tesla
Bomber Poison Magic Archer
Clone
Poison
Tesla Ice Wizard
Balloon
Giant Skeleton
Ice Wizard Magic Archer
Ice Wizard
Poison Giant Skeleton
Magic Archer
Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Magic Archer
Bomber Tesla Ice Wizard
Tesla Bomber Giant Skeleton Ice Wizard
Tesla Bomber Ice Wizard
Bomber Poison Giant Skeleton
Bomber Tesla Ice Wizard Magic Archer
Tesla Poison Ice Wizard Magic Archer
Tesla Poison Giant Skeleton Magic Archer
Tesla Ice Wizard
Bomber Tesla Giant Skeleton Ice Wizard
Poison Ice Wizard Bomber Tesla Giant Skeleton Magic Archer
Tesla Poison Ice Wizard Magic Archer
Tesla Bomber Giant Skeleton Ice Wizard
Bomber Tesla Poison Magic Archer
Tesla
Tesla
Tesla Bomber Poison
Tesla Bomber Ice Wizard Magic Archer
Poison Bomber Tesla Giant Skeleton Ice Wizard Magic Archer
Tesla
Bomber Tesla Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Poison Bomber Tesla Magic Archer
Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Tesla
Poison Tesla Ice Wizard Magic Archer
Tesla Giant Skeleton Ice Wizard
Giant Skeleton Tesla
Giant Skeleton Poison Magic Archer
Tesla
Tesla Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Tesla
Bomber Tesla Magic Archer
Tesla Bomber Poison Giant Skeleton Magic Archer
Poison Bomber Tesla Giant Skeleton Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Giant Skeleton
Poison Ice Wizard Magic Archer
Poison Giant Skeleton Magic Archer
Poison Giant Skeleton
Bomber Poison Magic Archer
Poison Ice Wizard Magic Archer
Bomber Poison Magic Archer
Poison Ice Wizard Magic Archer
Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Bomber Poison Magic Archer
Magic Archer Poison
Poison
Bomber
Bomber Poison Magic Archer
Bomber Poison Magic Archer
Poison Giant Skeleton Magic Archer
Poison
Poison
Poison Bomber Ice Wizard Magic Archer
Poison Ice Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Ice Wizard Magic Archer
Poison
Poison Bomber Magic Archer
Poison Magic Archer
Giant Skeleton
Poison Magic Archer
Magic Archer
Poison Ice Wizard Magic Archer
Poison Magic Archer
Bomber Poison Magic Archer
Poison Giant Skeleton
Poison Giant Skeleton Magic Archer
Poison Magic Archer
Poison Giant Skeleton Magic Archer

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