My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Flying Machine P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Skeleton Army
Giant Snowball
Bomber Skeleton Barrel Flying Machine Skeleton Army
Zap
Bomber Skeleton Barrel Mortar Flying Machine Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Skeleton Barrel Mortar Inferno Tower Skeleton Army Electro Wizard
The Log
Bomber Skeleton Barrel Skeleton Army
Earthquake
Bomber Mortar Inferno Tower Skeleton Army
Arrows
Bomber Skeleton Barrel Flying Machine Skeleton Army
Royal Delivery
Bomber Skeleton Barrel Flying Machine Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Bomber Skeleton Barrel Mortar Flying Machine Inferno Tower Skeleton Army Electro Wizard
Poison
Bomber Skeleton Barrel Mortar Flying Machine Inferno Tower Skeleton Army Electro Wizard
Lightning
Mortar Inferno Tower Electro Wizard
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Barrel Skeleton Army Mortar Flying Machine Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Barrel Skeleton Army Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Mortar P.E.K.K.A
Skeleton Barrel
Bomber Mortar Flying Machine
Mortar
Bomber Skeleton Barrel Flying Machine
Flying Machine
Skeleton Barrel Mortar P.E.K.K.A
Inferno Tower
Skeleton Army
P.E.K.K.A
Electro Wizard Bomber Flying Machine
Electro Wizard
P.E.K.K.A

Defense Synergies 2 13

Bomber
Mortar P.E.K.K.A Electro Wizard
Skeleton Barrel
Mortar
Bomber Flying Machine Inferno Tower Skeleton Army Electro Wizard
Flying Machine
Mortar Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Mortar Flying Machine
Skeleton Army
Inferno Tower Mortar Flying Machine Electro Wizard
P.E.K.K.A
Bomber Flying Machine Electro Wizard
Electro Wizard
Inferno Tower Bomber Mortar Flying Machine Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Mortar Flying Machine Inferno Tower Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Bomber Mortar Flying Machine Electro Wizard
Mortar Inferno Tower Skeleton Army P.E.K.K.A Bomber Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Bomber Mortar Electro Wizard
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Bomber Flying Machine Electro Wizard
Inferno Tower Electro Wizard Mortar Flying Machine
Skeleton Barrel Flying Machine Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Mortar Skeleton Army
Skeleton Army Bomber Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Bomber Flying Machine
Inferno Tower Flying Machine Electro Wizard
Mortar Inferno Tower Skeleton Army P.E.K.K.A Bomber Flying Machine Electro Wizard
Bomber Skeleton Army Mortar P.E.K.K.A Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Mortar Electro Wizard
Inferno Tower Skeleton Army Mortar P.E.K.K.A Electro Wizard
Bomber Mortar Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Mortar Bomber Flying Machine Skeleton Army Electro Wizard
Mortar Bomber Flying Machine Electro Wizard
P.E.K.K.A Mortar Inferno Tower Electro Wizard
Bomber Skeleton Army Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Bomber Skeleton Barrel Mortar Flying Machine
Skeleton Army P.E.K.K.A Inferno Tower Electro Wizard
Skeleton Army P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Barrel Flying Machine Electro Wizard
Skeleton Army P.E.K.K.A Flying Machine Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Mortar Flying Machine Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Flying Machine Inferno Tower
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Inferno Tower
Bomber Flying Machine Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Bomber Mortar Flying Machine P.E.K.K.A
Bomber Flying Machine Inferno Tower P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Flying Machine
Mortar Skeleton Barrel Flying Machine Electro Wizard
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Bomber Mortar
Skeleton Barrel Flying Machine
Bomber Mortar Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Mortar Flying Machine
Electro Wizard
Skeleton Barrel Mortar Flying Machine Electro Wizard
Flying Machine
Flying Machine Skeleton Barrel Mortar
Skeleton Barrel Mortar Flying Machine
Skeleton Barrel Mortar Flying Machine
Bomber Skeleton Barrel Mortar Flying Machine
Skeleton Barrel Mortar Flying Machine
Mortar
Bomber
Bomber Skeleton Barrel Mortar Flying Machine Electro Wizard
Bomber Skeleton Barrel Mortar Flying Machine
Skeleton Barrel Mortar Flying Machine
Bomber Mortar
Mortar Skeleton Barrel Flying Machine Electro Wizard
Skeleton Barrel Mortar Flying Machine
Skeleton Barrel Mortar
Flying Machine Electro Wizard
Electro Wizard Skeleton Barrel Flying Machine
Bomber Mortar
Electro Wizard
P.E.K.K.A
Skeleton Barrel Electro Wizard Flying Machine Skeleton Army
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Bomber Skeleton Barrel Mortar Flying Machine
Flying Machine P.E.K.K.A
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Skeleton Barrel Mortar Flying Machine Electro Wizard

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