My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Clone Night Witch
Giant Snowball
Bomber Skeleton Army Clone Baby Dragon Lumberjack Night Witch
Zap
Bomber Skeleton Army Clone Night Witch
Barbarian Barrel
Bomber Skeleton Army Clone Lumberjack Night Witch
The Log
Bomber Skeleton Army Clone Lumberjack
Earthquake
Bomber Skeleton Army Clone
Arrows
Bomber Skeleton Army Clone Night Witch
Royal Delivery
Bomber Skeleton Army Clone Baby Dragon Lumberjack Night Witch
Fireball
Bomber Skeleton Army Clone Baby Dragon Lumberjack Night Witch
Poison
Bomber Skeleton Army Clone Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Tornado Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Clone Tornado Baby Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Skeleton Army Clone Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Golem Night Witch Baby Dragon Lumberjack
Tornado
Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Bomber Clone Lumberjack
Golem
Bomber Clone Baby Dragon Night Witch Tornado Lumberjack
Lumberjack
Bomber Clone Baby Dragon Golem Night Witch
Night Witch
Clone Golem Tornado Lumberjack

Defense Synergies 0 4

Bomber
Tornado
Skeleton Army
Lumberjack
Clone
Tornado
Bomber Baby Dragon
Baby Dragon
Tornado Lumberjack
Golem
Lumberjack
Skeleton Army Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Skeleton Army Lumberjack Bomber Night Witch
Skeleton Army Tornado Lumberjack Bomber Night Witch
Skeleton Army Lumberjack Night Witch Bomber
Bomber Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Bomber Baby Dragon Lumberjack Night Witch
Tornado Baby Dragon Night Witch
Baby Dragon
Skeleton Army Tornado Lumberjack Night Witch
Skeleton Army Tornado Bomber Lumberjack Night Witch
Skeleton Army Bomber Tornado Baby Dragon Lumberjack Night Witch
Tornado Baby Dragon Night Witch
Skeleton Army Lumberjack Night Witch Bomber
Bomber Skeleton Army Tornado Baby Dragon Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Tornado Lumberjack
Bomber Skeleton Army Tornado Lumberjack Night Witch
Bomber Skeleton Army Tornado Baby Dragon Lumberjack Night Witch
Tornado Baby Dragon Bomber Lumberjack
Tornado Lumberjack
Bomber Skeleton Army Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Bomber Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack Tornado Night Witch
Skeleton Army Lumberjack Night Witch
Tornado Baby Dragon
Skeleton Army Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Tornado Baby Dragon
Skeleton Army
Lumberjack
Skeleton Army Tornado
Skeleton Army Lumberjack Night Witch
Bomber Skeleton Army Baby Dragon
Skeleton Army Bomber Tornado Baby Dragon Lumberjack Night Witch
Bomber Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Baby Dragon
Bomber Baby Dragon
Tornado Baby Dragon
Bomber Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Tornado Lumberjack Night Witch
Tornado
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Tornado
Bomber Night Witch
Bomber Baby Dragon
Bomber Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Baby Dragon
Tornado Bomber Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Night Witch
Night Witch
Bomber Night Witch
Skeleton Army Night Witch
Tornado Baby Dragon
Baby Dragon Lumberjack
Bomber Baby Dragon
Tornado
Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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