My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Zappies Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Ram Rider
Giant Snowball
Fire Spirit Bomber Minions Zappies Ram Rider
Zap
Fire Spirit Bomber Minions Zappies Ram Rider
Barbarian Barrel
Fire Spirit Bomber Goblin Cage Zappies
The Log
Fire Spirit Bomber Goblin Cage Zappies Ram Rider
Earthquake
Bomber Goblin Cage Zappies
Arrows
Fire Spirit Bomber Minions Zappies
Royal Delivery
Fire Spirit Bomber Minions Goblin Cage Zappies Ram Rider
Fireball
Bomber Minions Goblin Cage Zappies Ram Rider
Poison
Bomber Minions Goblin Cage Zappies
Lightning
Goblin Cage Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Minions Goblin Cage Zappies Ram Rider Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Minions Goblin Cage

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Golem Ram Rider
Bomber
Golem Minions Goblin Cage Ram Rider
Minions
Bomber Goblin Cage Golem Ram Rider
Goblin Cage
Fire Spirit Bomber Minions Golem Ram Rider
Zappies
Golem Ram Rider
Lightning
Golem Ram Rider
Golem
Bomber Lightning Fire Spirit Minions Goblin Cage Zappies
Ram Rider
Lightning Fire Spirit Bomber Minions Goblin Cage Zappies

Defense Synergies 0 5

Fire Spirit
Bomber
Goblin Cage
Minions
Goblin Cage Zappies Ram Rider
Goblin Cage
Bomber Minions Zappies
Zappies
Minions Goblin Cage
Lightning
Golem
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Minions Goblin Cage Zappies Ram Rider
Bomber Minions Goblin Cage Zappies Ram Rider
Goblin Cage Ram Rider Fire Spirit Bomber Minions Zappies Lightning
Goblin Cage Bomber Minions Zappies Ram Rider
Lightning Bomber Goblin Cage
Fire Spirit Bomber Minions Zappies
Minions Lightning Ram Rider Fire Spirit Goblin Cage Zappies
Lightning Goblin Cage Ram Rider
Zappies Minions Goblin Cage
Fire Spirit Bomber Zappies
Minions Bomber Zappies Ram Rider
Minions Zappies Ram Rider
Goblin Cage Fire Spirit Bomber Minions Zappies Lightning Ram Rider
Fire Spirit Bomber Minions Goblin Cage Zappies
Goblin Cage Zappies Ram Rider
Goblin Cage Zappies Lightning Ram Rider
Bomber Minions Goblin Cage Zappies
Fire Spirit Goblin Cage Bomber Minions Zappies Ram Rider
Goblin Cage Fire Spirit Bomber Minions Zappies Ram Rider
Goblin Cage Zappies Ram Rider
Bomber Fire Spirit Minions Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies
Bomber Lightning
Zappies Minions Goblin Cage Lightning Ram Rider
Lightning Goblin Cage Zappies Ram Rider
Goblin Cage Zappies Ram Rider
Fire Spirit Minions Zappies Ram Rider
Minions Goblin Cage Zappies Lightning Ram Rider
Goblin Cage Zappies
Goblin Cage Lightning Minions Zappies
Goblin Cage Zappies
Minions Goblin Cage Zappies
Lightning Goblin Cage
Lightning Goblin Cage Zappies Ram Rider
Bomber Goblin Cage Zappies
Zappies Bomber Minions Goblin Cage Lightning
Minions Bomber Goblin Cage Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning
Lightning
Bomber Fire Spirit
Fire Spirit Minions Ram Rider
Fire Spirit Bomber
Fire Spirit Lightning Ram Rider
Lightning Ram Rider
Lightning Fire Spirit Minions
Lightning Ram Rider
Lightning Fire Spirit
Lightning Fire Spirit
Lightning Minions
Lightning
Lightning Bomber
Lightning
Lightning
Bomber Minions Lightning
Lightning Fire Spirit Bomber
Lightning Fire Spirit Bomber
Lightning Minions
Lightning
Lightning
Lightning
Fire Spirit Bomber
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Fire Spirit
Lightning Minions Zappies
Lightning
Lightning Bomber
Lightning Zappies
Lightning
Lightning Fire Spirit Minions Zappies
Lightning Fire Spirit Zappies Ram Rider
Lightning
Bomber Lightning
Lightning
Minions Zappies Lightning
Zappies Lightning
Lightning

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