My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Wizard Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Skeleton Army Balloon
Giant Snowball
Bomber Battle Ram Skeleton Army Balloon Princess
Zap
Bomber Battle Ram Skeleton Army Balloon Princess
Barbarian Barrel
Bomber Battle Ram Wizard Skeleton Army Princess
The Log
Bomber Battle Ram Skeleton Army Princess
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army Princess
Royal Delivery
Bomber Battle Ram Wizard Skeleton Army Balloon Princess
Fireball
Bomber Battle Ram Wizard Skeleton Army Balloon Princess
Poison
Bomber Wizard Skeleton Army Balloon Princess
Lightning
Battle Ram Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Skeleton Army Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Princess Battle Ram Poison Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Princess Battle Ram

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram
Battle Ram
Poison Bomber Princess
Wizard
Balloon
Rocket
Skeleton Army
Poison
Battle Ram Balloon
Balloon
Wizard Poison Princess
Princess
Battle Ram Balloon

Defense Synergies 0 2

Bomber
Battle Ram
Wizard
Skeleton Army
Rocket
Skeleton Army
Wizard Princess
Poison
Balloon
Princess
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard
Skeleton Army Bomber
Rocket Skeleton Army Bomber
Skeleton Army Bomber
Bomber Rocket Skeleton Army Poison Princess
Skeleton Army Bomber
Rocket Wizard Poison Princess
Rocket Poison
Skeleton Army Princess
Skeleton Army Bomber
Skeleton Army Poison Bomber Wizard Princess
Wizard Poison Princess
Skeleton Army Bomber Wizard Rocket
Bomber Wizard Rocket Skeleton Army Poison Princess
Skeleton Army
Rocket Skeleton Army
Wizard Bomber Skeleton Army Poison
Bomber Wizard Skeleton Army
Wizard Poison Bomber Princess
Bomber Wizard Skeleton Army Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Bomber Wizard Rocket
Skeleton Army Rocket
Rocket Skeleton Army
Skeleton Army
Wizard Rocket Poison Princess
Rocket Skeleton Army
Skeleton Army
Rocket Skeleton Army Poison
Skeleton Army
Rocket Skeleton Army Poison
Rocket Skeleton Army Wizard
Wizard Bomber Skeleton Army Princess
Skeleton Army Bomber Rocket Poison
Poison Bomber Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Rocket
Poison Princess
Rocket Poison
Rocket Poison
Bomber Wizard Rocket Poison
Wizard Poison Rocket Princess
Bomber Wizard Poison Princess
Poison Wizard Princess
Poison Wizard
Rocket Poison
Rocket Poison Wizard Princess
Poison Wizard Rocket Princess
Rocket Poison Princess
Rocket Poison Princess
Princess Poison
Rocket Bomber Wizard Poison Princess
Wizard Rocket Poison Princess
Rocket Poison
Bomber Rocket
Rocket Bomber Wizard Poison Princess
Rocket Bomber Wizard Poison Princess
Rocket Poison
Rocket Wizard Poison Princess
Rocket
Rocket Poison
Poison Bomber Wizard Princess
Poison Wizard Princess
Wizard Poison Princess
Rocket Poison
Poison Wizard Princess
Rocket Wizard Poison
Poison Bomber Wizard Rocket
Rocket Poison Princess
Rocket Wizard Poison Princess
Rocket Skeleton Army Princess
Rocket Poison Wizard Princess
Poison Wizard Rocket Princess
Bomber Wizard Poison Princess
Rocket Poison
Rocket Poison Princess
Rocket Poison Princess
Poison Rocket Princess

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