My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Battle Ram Baby Dragon Dark Prince Balloon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Dark Prince Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Baby Dragon Dark Prince Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Royal Hogs Dark Prince Balloon
Giant Snowball
Bomber Battle Ram Royal Hogs Baby Dragon Balloon
Zap
Bomber Battle Ram Royal Hogs Dark Prince Balloon Goblin Giant
Barbarian Barrel
Bomber Goblin Cage Battle Ram Royal Hogs Dark Prince
The Log
Bomber Goblin Cage Battle Ram Royal Hogs Dark Prince
Earthquake
Bomber Goblin Cage Royal Hogs
Arrows
Bomber Royal Hogs
Royal Delivery
Bomber Goblin Cage Battle Ram Royal Hogs Baby Dragon Dark Prince Balloon
Fireball
Bomber Goblin Cage Battle Ram Royal Hogs Baby Dragon Balloon
Poison
Bomber Goblin Cage Royal Hogs Balloon
Lightning
Goblin Cage Battle Ram Baby Dragon Dark Prince Balloon
Rocket
Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Cage Battle Ram Baby Dragon Dark Prince Royal Hogs Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Goblin Cage Battle Ram Baby Dragon

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Battle Ram Royal Hogs Baby Dragon Dark Prince Goblin Giant
Goblin Cage
Bomber Battle Ram Royal Hogs Baby Dragon Dark Prince Balloon
Battle Ram
Bomber Goblin Cage Royal Hogs Baby Dragon
Royal Hogs
Bomber Goblin Cage Battle Ram Dark Prince
Baby Dragon
Bomber Goblin Cage Battle Ram Dark Prince Balloon Goblin Giant
Dark Prince
Bomber Goblin Cage Royal Hogs Baby Dragon Balloon Goblin Giant
Balloon
Goblin Cage Baby Dragon Dark Prince Goblin Giant
Goblin Giant
Bomber Baby Dragon Dark Prince Balloon

Defense Synergies 0 4

Bomber
Goblin Cage Dark Prince
Goblin Cage
Bomber Baby Dragon
Battle Ram
Royal Hogs
Baby Dragon
Goblin Cage Dark Prince
Dark Prince
Bomber Baby Dragon
Balloon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Baby Dragon Goblin Giant
Bomber Goblin Cage Dark Prince
Goblin Cage Bomber Dark Prince
Goblin Cage Bomber Dark Prince
Bomber Goblin Cage Dark Prince
Bomber Baby Dragon Dark Prince
Goblin Cage Baby Dragon
Goblin Cage Baby Dragon Goblin Giant
Goblin Cage
Bomber Dark Prince
Bomber Baby Dragon Dark Prince Goblin Giant
Baby Dragon
Goblin Cage Bomber Dark Prince
Bomber Goblin Cage Baby Dragon Dark Prince
Goblin Cage
Goblin Cage
Bomber Goblin Cage Dark Prince
Goblin Cage Bomber Baby Dragon Dark Prince
Goblin Cage Baby Dragon Bomber Dark Prince
Goblin Cage
Bomber Dark Prince Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Dark Prince
Bomber Baby Dragon
Goblin Cage Dark Prince Goblin Giant
Dark Prince Goblin Cage Goblin Giant
Goblin Cage Dark Prince Goblin Giant
Baby Dragon Goblin Giant
Dark Prince Goblin Cage Goblin Giant
Goblin Cage Dark Prince Goblin Giant
Goblin Cage Baby Dragon Dark Prince
Goblin Cage Goblin Giant
Goblin Cage Dark Prince
Goblin Cage Dark Prince Goblin Giant
Dark Prince Goblin Cage Goblin Giant
Bomber Goblin Cage Baby Dragon
Bomber Goblin Cage Baby Dragon Dark Prince Goblin Giant
Bomber Goblin Cage Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon Goblin Giant
Dark Prince
Bomber Baby Dragon Dark Prince
Baby Dragon Goblin Giant
Bomber Baby Dragon
Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Bomber
Bomber Baby Dragon Dark Prince
Bomber Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber
Dark Prince
Baby Dragon
Baby Dragon Dark Prince
Bomber Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince Goblin Giant

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