My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Barrel
Giant Snowball
Bomber Flying Machine Goblin Barrel
Zap
Bomber Royal Giant Flying Machine Goblin Barrel
Barbarian Barrel
Bomber Valkyrie Goblin Barrel Electro Wizard
The Log
Bomber Royal Giant Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Flying Machine Goblin Barrel
Royal Delivery
Bomber Valkyrie Flying Machine Goblin Barrel Electro Wizard
Fireball
Bomber Flying Machine Goblin Barrel Electro Wizard
Poison
Bomber Flying Machine Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Goblin Barrel Valkyrie Flying Machine Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie
Arrows
Royal Giant Goblin Barrel
Royal Giant
Bomber Arrows Goblin Barrel Flying Machine Electro Wizard
Valkyrie
Goblin Barrel Bomber Flying Machine Electro Wizard
Flying Machine
Royal Giant Valkyrie
Rage
Electro Wizard
Goblin Barrel
Royal Giant Valkyrie Arrows
Electro Wizard
Royal Giant Valkyrie Rage

Defense Synergies 0 6

Bomber
Valkyrie Electro Wizard
Arrows
Valkyrie
Royal Giant
Valkyrie
Bomber Arrows Flying Machine Electro Wizard
Flying Machine
Valkyrie Electro Wizard
Rage
Goblin Barrel
Electro Wizard
Bomber Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Flying Machine Electro Wizard
Bomber Valkyrie Flying Machine Electro Wizard
Bomber Valkyrie Electro Wizard
Bomber Valkyrie Electro Wizard
Bomber Arrows Valkyrie
Arrows Bomber Valkyrie Flying Machine Electro Wizard
Electro Wizard Arrows Flying Machine
Arrows Valkyrie Flying Machine Electro Wizard
Bomber Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Arrows Flying Machine
Arrows Flying Machine Electro Wizard
Bomber Valkyrie Flying Machine Electro Wizard
Bomber Valkyrie Arrows Electro Wizard
Electro Wizard
Electro Wizard
Bomber Arrows Valkyrie Electro Wizard
Arrows Bomber Valkyrie Flying Machine Electro Wizard
Arrows Valkyrie Bomber Flying Machine Electro Wizard
Electro Wizard
Bomber Valkyrie Arrows Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Bomber Arrows Valkyrie Flying Machine
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Arrows Flying Machine Electro Wizard
Valkyrie Flying Machine Electro Wizard
Valkyrie
Electro Wizard Valkyrie Flying Machine
Valkyrie Flying Machine
Arrows Valkyrie Electro Wizard
Valkyrie
Bomber Valkyrie Flying Machine
Electro Wizard Bomber Valkyrie Flying Machine
Arrows Valkyrie Bomber Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Bomber Arrows Valkyrie
Arrows Flying Machine
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Electro Wizard
Arrows Valkyrie Flying Machine Electro Wizard
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows
Bomber
Bomber Arrows Flying Machine Electro Wizard
Bomber Arrows Valkyrie Flying Machine
Arrows
Arrows Flying Machine
Arrows Bomber Valkyrie
Arrows Flying Machine Electro Wizard
Arrows Flying Machine
Arrows
Arrows Flying Machine Electro Wizard
Electro Wizard Flying Machine
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Flying Machine
Arrows Flying Machine Electro Wizard
Arrows
Valkyrie Flying Machine Electro Wizard
Arrows Bomber Flying Machine
Arrows
Flying Machine
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Electro Wizard

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