My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Battle Ram Skeleton Army
Giant Snowball
Fire Spirit Bomber Minion Horde Battle Ram Skeleton Army
Zap
Fire Spirit Bomber Minion Horde Battle Ram Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Battle Ram Skeleton Army
The Log
Fire Spirit Bomber Elite Barbarians Battle Ram Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Fire Spirit Bomber Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Bomber Minion Horde Elite Barbarians Battle Ram Skeleton Army
Fireball
Bomber Minion Horde Elite Barbarians Battle Ram Skeleton Army
Poison
Bomber Minion Horde Skeleton Army
Lightning
Elite Barbarians Battle Ram
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Skeleton Army Fireball Battle Ram Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Battle Ram
Bomber
Elite Barbarians Battle Ram
Minion Horde
Rage Battle Ram
Elite Barbarians
Rage Fire Spirit Bomber Fireball Battle Ram
Fireball
Elite Barbarians Battle Ram
Battle Ram
Fire Spirit Bomber Minion Horde Elite Barbarians Fireball
Rage
Minion Horde Elite Barbarians
Skeleton Army

Defense Synergies 0 0

Fire Spirit
Bomber
Minion Horde
Elite Barbarians
Fireball
Battle Ram
Rage
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball
Minion Horde Elite Barbarians Skeleton Army Bomber
Minion Horde Skeleton Army Fire Spirit Bomber Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Bomber
Bomber Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Bomber
Minion Horde Fire Spirit Fireball
Fireball
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Bomber Minion Horde
Minion Horde Skeleton Army Bomber Fireball
Minion Horde Fireball
Minion Horde Skeleton Army Fire Spirit Bomber Elite Barbarians Fireball
Fire Spirit Bomber Fireball Skeleton Army Minion Horde
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians Fireball
Minion Horde Bomber Elite Barbarians Fireball Skeleton Army
Fire Spirit Fireball Bomber Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Bomber Fireball
Elite Barbarians
Bomber Skeleton Army Fire Spirit Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Bomber Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army
Fire Spirit Fireball Minion Horde
Skeleton Army Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Fireball Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Minion Horde Fireball
Bomber Minion Horde Fireball Skeleton Army
Elite Barbarians Skeleton Army Bomber Minion Horde Fireball
Bomber Minion Horde Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Bomber Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Minion Horde
Fire Spirit Bomber Minion Horde
Fireball Fire Spirit
Fireball
Fire Spirit Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Fireball Fire Spirit
Fire Spirit Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde
Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fire Spirit Bomber Fireball
Minion Horde
Fireball
Fireball
Fireball
Elite Barbarians Fire Spirit Minion Horde Fireball
Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit
Fireball
Fireball Minion Horde
Bomber Fireball
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball
Fireball
Fireball

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